10 Ways Battle Royales Have Changed The Gaming Industry
Loba looks absolutely stunning in this cosplay and it is her makeup that will catch your eye. It fades off at the ends just like hers and while the orange of Lunattrix's braids isn't real, this fact is barely noticeable. The green eyes are a bit too vibrant from Loba's usual hazel, but it adds to her aesthetic in a way that has fans wishing this was her actual eye co
Here's the thing though: reality is stupid. While it's certainly true to life that a mistimed fall will lead to injury and perhaps death, that doesn't mean it's fun. Fall damage has never been enjoyable and always hinders how you can play a game. So it's time for FPS game weapons Guide developers to thumb their nose at Isaac Newton and eliminate fall damage once and for
As cheesy as it sounds, the most important thing in a match isn’t the guns or loot, but your friends. A squad of one or two will have a much harder time than a squad of three. If your teammates get knocked down they can no longer fight, but can move. You can get them up again, but its best to eliminate the enemy first, or at least get another teammate to protect you while you while you revive your teammate behind co
The game's futuristic setting isn't just for story purposes. PlatinumGames created a ton of interesting and exciting gameplay mechanics that center around sci-fi technology, making Vanquish feel unique even to this
It's fine when games aim for realism, but that should never come at the expense of having fun. As rational as the concept of fall damage is, it never translates to anything meaningful in a gaming experience. Even FromSoftware - the master of having your character die as a result of irritating fall damage - eventually saw the error of its ways and made Sekiro, a game where you jump around like a samurai sword-wielding Ma
I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of the death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their
It’s tempting to immediately open fire on enemies that you spot, but sometimes its better to take a moment to consider. Could there be enemies closer to you that you could accidentally alert? Could you have a better chance of taking out that squad if you waited until you got clo
New players will often be confused by announcements about "The Ring". How this mechanic works is that the area is surrounded by an area deadly to players that slowly closes in upon a part of the battlefield. This pattern happens a few times throughout a ma
The key to proper teamwork is learning and practising the ping system in a real battle, as it makes gameplay much more efficient and will lead to the fastest possible channel of information. Characters will call out enemies without the ping, but it busts open the limitations on unspoken informat
Sunset Overdrive was originally released as an Xbox One exclusive, which is funny to look back at now, considering how synonymous Insomniac Games are with PlayStation today. Sunset Overdrive still hasn't been released on the blue brand, though it did release on PC in November 2
In-game, it makes the process much easier. Opening the friends list and left-click on the name to invite a friend into the game or teammate as a friend. This saves the hassle of searching some of the more confusing names most players have seen on the online l
500 XP is the reward, a contribution towards the aesthetic items in the store. Players will have to take out some serious competition if they're trying to build their wardrobe, but it's a great target for those brave enough to take on the t
Fall damage is often added as an extra obstacle for you to worry about, but it's never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less
At the beginning of the Xbox One and PS4 generation, loot boxes became a popular way from publishers to entice fans to spend extra money on a game. Many gamers, however, saw this as a way for developers and studios to incorporate gambling into videogames. Over the past few years, loot boxes have declined in popular
While the success of the game mode can be measured by how many players are consistently active or by how much yearly revenue each title makes, the best way to represent how important the genre really is would be to gauge the impact it has had on the gaming industry as a wh