Divinity: Original Sin 2 - Enchanter Class Build Guide Tips Tricks
Knights use only Warfare skills. The basic skills are Battering ram, Crippling Blow, Bouncing Shield, and Battle Stomp. All of these are useful but this class has less skill options to choose from at the beginning and if the player decides to stick to the Fighter bu
Obtaining the Source Amulet is quite simple. Look for a character named Toyseller Sanders in Arx and speak with him. Players will need to persuade the NPC to help them progress through the Path of Blood. If a persuasion option does not appear, either read the "Report on the Toyseller" book in the Magister's vault or rescue A
Players soon find Teleporter Pyramids all around Rivellon throughout their adventures. At first, just having one Teleporter Pyramid seems weird. However, a party with even just two Teleporter Pyramids can experience a ton of relief in their adventures. After all, players who use their Teleporter Pyramids can instantly go to where other Teleporter Pyramids are - whether they're in another backpack or laying somewhere else in the game DLC wo
Typical combinations include water on a fire to produce smoke. Meanwhile, triggering an explosion inside a poison cloud can produce poisonous flames. Interestingly, applying Curse will create debuffing surfaces, while Blessing surfaces will help them grant different buffs to people inside t
Players who roam around houses and establishments in Rivellon will often find usual items that people use and display. These include artworks and ceramics, various cutlery and food, as well as random trinkets and tools. In the case of the latter, players can use these items for their crafting ne
Status effects like being Crippled or Knocked Out can become a real pain, especially when enemies use these to dish out their more powerful attacks. However, parties can easily avoid these situations with the right builds. First, like in the advice for scouts, all characters should at least have a form of exit. Mobility Skills like Tactical Retreat and even Teleportation work wonders h
The attributes are broken down into Strength, Finesse, Intelligence, Constitution, Memory, and Wits. For the Wizard, Intelligence and Memory are the most important of these to dump points into. Intelligence will cause all magic-based abilities to deal a higher percentage of damage, while Memory will give them the ability to learn more skills at once. If the player wants to use a more aggressive playstyle they should consider investing a few points into Strength and Constitution as well as it will help them deal more melee damage and stay alive a little lon
The Wizard is one of many different pre-made magic-based classes in Divinity: Original Sin II , but what makes this class different from the rest? The Wizard class, unlike other classes such as the cleric and enchanter, has no supporting skill lines to start. As such it is meant to be a devastating glass canon cla
Outside of the Scoundrel skill line, the rest of these don't require the player to change what choice of weapons they use. The Scoundrel skill line requires one or two daggers to be equipped. An alternative for Enchanters that still want to be deadly from afar can go into the Huntsman skill line. Now that we've covered the alternatives, let's go over the base skill li
The Wizard starts with the Pyrokinetic and Geomancer skill lines. These skills give the Wizard power over fiery destruction, oil spills, earthquakes, and poison. Which offers an explosive combination of ski
A spellcaster could've Fireball'd the enemy if they just didn't leave their positions. Unfortunately, the rogue can't Sneak anymore since the party lies within the enemy's visible range. These small mistakes in a battle can ruin a party's flow, and these often lead to unexpected party wipes. As such, the party should assign a "scout" that can bait the opponents into attacking them. Meanwhile, the rest of the party should use this opportunity to get into positions - but far enough that it doesn't drag them to com
The most useful skills here are Peace Of Mind and Ricochet. Peace Of Mind is insanely crucial with cheeky enemies who like to play mind games and cast painful effects on your team like Charm. Peace Of Mind cures the ailed team mate of these effects. Ricochet targets multiple enemies at o
Moreover, sneaky players may want to Teleport enemies into traps so they can get that sweet damage. On the other hand, players out to kill certain NPCs may want to throw them in one of these traps for their inconvenie
The Ranger class taps in on Huntsman and Pyrokinetic. The class starts off with Peace Of Mind, Ricochet, Elemental Arrowhead, Pin Down, First aid, Searing Daggers, Ignition, and Haste. Elemental Arrowhead does no damage, it only picks a damage type for your main weapon which isn't highly needed when you're also running Pyrokinetic ski
These two skill lines mean that the player will need to focus most of their attention on building a more powerful magical damage base. Aerotheurgy is the power of wind and lightning. Hydrosophist is the power of water and frost. Hydrosophist also is one of the only skill lines that provide more than one heal. Meaning this class can be built as more of a support or damage based bu