Game Ranter Banter: Battleship Double Fine s Kickstarter Success UMD Passport GTA V


I’m worried that the same sense of loss immersion during my demo of XING will be applied to Grand Theft Auto, or other violent games released in the future, by the mainstream press, who already have a history of blowing video game violence out of proportion. GTA V on Oculus Rift won't make any person more violent, and it definitely won’t cause any deaths, but it does make the act of playing a violent game a lot harder to defend. All it would take is a 30 minute demo to a news outlet for a video with a headline like, "What Murder Simulator Are You Allowing Your Kids to Play," to be spread through the internet just like any of the other unsupported claims made by unsavory news outlets.


Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent GTA Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi


While the time-intensive task does result in some pretty spectacular vehicular carnage, Fysho's exploits are merely the tip of the iceberg where cheats-empowered destruction is concerned. Imagine the same video with moon-bounce gravity, or as part of a crude Rube Goldberg machine (where one element serves only to operate the next). How about a flaming Ken Masters-style punch to kick off the fiery cy

There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.

The first game in the series to offer more than one protagonist, things play a bit differently than before. As each character is introduced, you’ll play only as them for a few hours to get acquainted with their backstory and style of play. After all three characters are firmly established (about ten hours in), however, the rest of the narrative shifts between them. There’s missions unique to each character, some of which focus solely on their story (like Michael keeping his awful family at bay) and others that combine all three characters together. One mission, for instance, has Trevor flying a helicopter, Michael repelling from it and scaling a building and Franklin providing cover via a sniper rifle from a neighboring building. While some parts of the mission must be done as a certain character (like Michael repelling), others let you play as you want to. For instance, after fleeing, you can choose to either pilot the helicopter, shoot from inside or provide cover from a building with a sniper rifle. This swap happens on the fly via holding down on the d-pad, which allows any one of the three of the characters to be chosen. You can complete these mission parts as just one of the characters, but it’s generally best to cycle between all three to be most efficient. In-between missions, characters can almost always be swapped to at will by the same d-pad method. This is effective for both doing individual missions and covering different parts of the city. As the character’s safehouses are generally spread apart, it’s a nice feature as the character closest to the desired destination can instantly be swapped to, saving commuting time.


Thirdly, the flux capacitor, which makes time travel possible can be found in a barn labelled "Livery & Stable." When inside the barn head to the right corner and the flux capacitor is sitting on top of a couple of brown sa

One game I had imagined more than any other had to be the open world of Grand Theft Auto. Touring the vastness of Liberty City, meeting colorful characters and going into storefronts all excited me. Not to mention the exhilarating idea of fighting my way through the endless sea of enemies brought on by committing a some petty crimes, like hitting a pedestrian with a car. Virtuix, the folks behind the Omni, have released a video of Grand Theft Auto V Secrets Theft Auto V being played using the Oculus Rift and their motion tracking peripheral, and I didn’t have quite the reaction I thought I would have.


Play it and you’ll hear a woman’s voice saying " The new guy gave up one of the small Cowboy Kappy plushies yesterday, so Andre fired him. Now he wants me to rig the game even more. I told him if I kept tweaking it people are going to know, but he doesn't give a shit as usual. Least it wasn't the giant Sheriff Nuka plus


Subscription models and pay walls just don't work anymore. Nearly every major triple-A MMO game has had to drop paid subscriptions and outside of World of Warcraft and EVE Online , publishers are now relying on free-to-play models supporting by premium services and microtransactions to find success. Every game from EverQuest and Star Wars: The Old Republic to Lord of the Rings Online and Star Trek Online have embraced the switch and most new games coming out, including some making the jump to PlayStation 4 (see: Warframe, PlanetSide 2 & DC Universe Online ), are launching with the model in mind. So it's no surprise that RIFT , by Trion Worlds, has also gone fully free-to-play as well with "no trials, no tricks, no tra