Gears Tactics: The 10 Biggest Fixes The Game Needs


The specialization branches available to the Heavy allow for the building of someone who controls a conflict zone through either stoic, unshakeable defence or sheer force of firepower. For those looking to settle in, picking up Redeploy from the Specialist branch and Dig In from Demolitionist can be incredibly useful. The ability to relocate the Anchor means more freedom on where to set up a defensive line, while the boost to accuracy to all teammates within range with Dig In means that a solid, hard to penetrate firebase can be set up with relative ease. For those looking for a more forward approach, the combination of Ultra Shot and Heat Up from the Artillery branch all but insure absolute destruction. Heat Up's 25% boost to damage that stacks with every shot is effective on its own, but pairing it with an ability that literally causes the Heavy to shot a target til either it drops or the gun goes "click" allows for an actual nightmarish amount of firepower to be leveled on an enemy. Regardless of which path the player chooses, an all-important skill is Suppressive fire. It essentially stonewalls a 4 meter cluster of enemies, breaking any overwatch they have in place and preventing them from moving for the entire subsequent turn. Suppressive Fire changes repositioning a team from dangerous legwork to a walk in the p


The handiest first Talent is The Pawn (from having that Scoundrel point) which grants free extra movement, though it is mutually exclusive with Executioner. Other great candidates include Living Armor for much needed magical armor recovery, Hothead for more critical hot chance, Opportunist to prevent enemy movement, and What a Rush to punish enemies that manage to damage health direc


Though it's definitely not the shortest game out there, Gears Tactics takes, on average, around 25 hours to beat. While this is a good thing for some, it compromises the otherwise vibrant and tactical g


Though it's certainly a breath of fresh air for the third-person shooter Gears of War series, in terms of turn-based tactics, Gears Tactics doesn't innovate. While it may be a neat diversion for those who don't have much experience with the genre, it really doesn't break much ground, and it would have bee nice to see a more unique take on these newly top-down gameplay scenar


The two opening skills for the support are both incredibly useful in their own right. Empower essentially hands an action point off to an ally, delegating the damage-doing to a more specialized soldier for a net increase in hurt thrown the enemy's way. Stim is simple and direct healing, a nice pop of 100 points at the skill's first level. While not exactly overly impressive, that little boost can be game-changing - 100 points of health can mean the difference between a soldier making it out of a crossfire alive or d


Gears Tactics is the first game in the Gears of War franchise that isn’t a third-person shooter. And for a spin-off, it plays remarkably well. The game is a turn-based strategy where the player controls a group of soldiers who take on the series’ infamous aliens. The game hurls tons of enemies at the player, but it also provides plenty of powerful weapons to take them down w


If the player wants the Vanguard to be a dominant offensive force, skills found in the Warden and Shock Trooper trees are ideal. The Warden branch, in particular, allows for the creation of an exemplary tank. Picking up the Distraction skill allows the Vanguard to force enemies to fire on them, taking the heat off of other team mates under threat. This synergizes excellently with the Badass skill; shearing a full 75% of the damage of the first shot to hit the Vanguard on every turn means they are more or less guaranteed to come out nearly unscathed. Even if they don't grabbing the Self Revive skill means that even death won't keep them down, causing them to pop back up after the first time they get dropped. For a more field control based approach, the combination of Breach, which causes Locusts caught in the skill's radius to give up AP and health to their killer on death, and demoralize, a weapon attack that both damages and debuffs enemies hit by it, makes the Shock Trooper ideal for asserting control over a bat


Performance issues are not uncommon in high-octane games, and Gears Tactics is not an exception. Although the game is highly optimized, some players experience stuttering and the infamous GT102 error code problems. The error issues are mainly related to the player's graphics card. It appears when the card fails to l


While the term Knight might conjure up chivalry or grace, the ones in Divinity Original Sin 2 are much more brute shock troops. They will prioritize a large heavy or long-reaching weapon, a bit of armor, and nothing much else. A first-level Knight probably won’t have any form of magic. But, one can work towards more combat-focused schools like death spells or metamorphosis at high levels. Still, the Knight’s role is to charge into the thick of battle, chop up enemies, Supreme loot rewards and withstand enough damage to keep go