Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u

However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the slg game Tips, if the opposing trainer has no other pokemon, this can net a quick and decisive vict


Possessing a powerful Pokemon Power, this fully evolved dragon Pokemon can be difficult for the opposing trainers to go up against if they try to make use of special energy cards that are anything except Colorless. Miraculous Wind makes all special energy cards on the field not only lose their additional effects but also make their type Colorl


There may be times when this strategy does not go as planned, due to it needing 4 specific cards for it to work, though there is another tactic that can be added on with minimal effort and resources. Including some Barraskewda cards, which Arrokuda can evolve into, can give one an excellent fallback strategy. If one's Cramorant gets knocked out before they can use Continuous Gulp Missile, this will leave their trainer with a bunch of comparatively week Arrokuda, which would get knocked out fairly quickly. Evolving them into Barraskewda will result in a fast, moderate-HP card that can directly damage the active opponent or even assault their benched poke

Reshiram & Charizard began burning up the scene when this card was released with the Unbroken Bonds expansion. Their Flare Strike attack, although it cannot be used on consecutive turns, can sufficiently scorch foes. During turns when they can't, they can use Outrage instead, which increases in damage as Reshiram & Charizard lose health, potentially doing a maximum of 290. Last but not least, their Double Blaze GX move can decimate the opposing pokemon's HP with 300 damage, which is enough to knock out most adversaries in a single t


Vanilluxe has an ability called Bitter Cold that lets their trainer flip a coin free of cost (save for having Vanilluxe in their active pokemon slot) that can make the opposing active pokemon Paralyzed. Having an ability to do the freezing leaves Vanilluxe able to attack with the 90 damage Frost Smash that only requires 2 energy. In two or three turns, given good draws, one can go from a no-energy Vanillite to a full-power Vanilluxe that acts essentially like a living blizz


This is the BREAK form of Zoroark from the XY-BREAKthrough expansion. While it is understandable that Zoroark BREAK, has a low HP, to begin with, standing at only 140, the attack ability it has, which costs only 1DE is worth using this c


However, the most powerful in all the Vileplume cards have to be the one belonging to Ancient Origins expansion, which with its 130 HP Stage 2 portfolio, has an ability called Irritating Pollen, blocking players from using any item cards. This is especially useful when stopping powerful Pokémon from setting up and the additional attack of Solar Beam with 70 damage and a cost of two grass-energy and one-colorless comes as a welcome bo


Strategies involving different cards can be found among all types, though there are some especially cool ones seen in the more recent expansions. In the Vivid Voltage set, there is a Cramorant card that can do 60 damage multiplied by how many Arrokuda cards are discarded from the bench. Since Cramorant is a basic pokemon, it can be played immediately, making it a great lead pokemon due to its sufficient 110 HP. Their Continuous Gulp Missile costs 2 energy of any type, making it very quick to set up. With one of the common Double Colorless Energy cards, this move can potentially be used on the first turn that Cramorant is act


Despite being the only common-rarity card in the entire Neo Destiny expansion set, this friendly flower is one of the best. Its Reflected Sunlight move allows its trainer to load up any ally Grass-type Pokemon with twice as much grass energy as usual in a single turn, which can make setting up for big attacks much quicker and eas