The other class in XCOM 2 that isn't an improvement on the one that preceded it. The Grenadier has some utility and a lot of great damage options. Grenades are extremely helpful during a playthrough to get chip damage and destroy co


However, it's not just the new Chosen enemies and a few new ADVENT enemy types that these soldiers will be facing. Missions in abandoned cities are frequently overwhelmed with swarms of The Lost, a zombie-like enemy that attacks both XCOM and ADVENT forces upon sight. Any explosions in the map trigger a new swarm of these monsters, and pandemonium can quickly reign as they attack friend and foe al


The Spark class suffers because they cost way too much compared to human soldiers. Resources used for Sparks can be better put into other, more important projects. The game is also designed in a way that makes tanks unnecessary. Most classes can take some punishment, and even get abilities that negate damage in late g

With the War of the Chosen add-on came the inclusion of XCOM’s version of zombies. The Lost, as they are called here, are pathetic little nothings, easily dispatched in high numbers. Players consider them more of a nuisance than a threat, due to the repeated need to confirm an att

If you’re playing XCom 2 , and you encounter a human-looking enemy that has white hair and a purple visor that covers the entire face, have all your soldiers target that enemy. That is probably the only chance of successfully completing that mission. That type of enemy is called an Avatar, and thankfully they are rare. They have extremely high mobility, armor, and damage potential. To make matters worse, Avatars have powerful psionic abilities as well. Many aliens can mind control the player’s soldiers; Avatars can mind control up to three at one time. This enemy can kill a well-equipped squad by itself if it’s not dealt with quic


The final nail in the coffin for story upgrades that this game needs is a better balancing act. One would think Square Enix would be more interested in showing off its gameplay rather than its text for a demo. It seems someone was thinking the opposite because the few battles in here are about an hour apart each. Hopefully the final game won’t burden players so much with too much story all at o


XCOM 2 , upon its initial release, was met with high praise and was regarded as a step up from its predecessor, a successful reboot of a long-dormant franchise. Not content to just release a good sequel, Firaxis stepped up to the plate and hit another home run with the massive War of the Chosen expansion, which has been regarded as, essentially, XCOM 2.5. They also released a spinoff, XCOM: Chimera Squad, last y


Now, this might be because the original Nintendo Switch hardware is struggling to keep up with development in its fifth year. Either way the frequent use of loads and the time itself adds up into annoyances however small they may


This slg game blog, as it says in the beginning of the demo, is not messing around. Like Square Enix’s Bravely Default II demos, they too were cranked up in difficulty in the hopes of showing off the battle system at its fullest. It would seem then that based on the intro dialogue to this game, difficulty settings will be implanted in the final product. It’s sadly not a given though as many games still don’t offer these options for myriad reasons like Dark So


Sectopods are huge bi-pedal mechs used by ADVENT troops. These tanks on legs can kill an entire squad with its Wrath Cannon if the player is foolish enough to keep them grouped. The Wrath Cannon fires a particle beam, which is three tiles wide, across the battlefield damaging every soldier in its path. The Sectopod can also extend itself upwards; this increases the range of its weapons and allows it better accuracy against elevated soldiers, and soldiers behind cover. The Sectopod also has a very high armor and health ratings- so don’t expect it to fall eas


All the classes are mostly balanced, and they all have a spot in the squad. There's never a time when a player would want to take just one class since they wouldn't be able to cover the jobs the other classes fill. Still, some classes are stronger than others and cover a wider net of utility than others. Since they are not a separate class, Psi Operatives from Enemy Unknown will not be inclu


The Heavy Floater does not have the toughest armor, or a particularly high damage potential, but its special abilities more than make up for those deficiencies. The most exasperating ability is that Floaters can launch themselves to any location in the battle zone. This is annoying when a Heavy Floater is near death then launches out of range. They can also bombard an area, which usually negates the cover the player’s soldiers are hiding behind. Lastly, when they are airborne, a Heavy Floater can evade incoming fire; which lowers the accuracy of the player’s soldiers by