While these notes can be incredibly helpful, a significant portion of them are more focused on getting laughs than offering support. In typical FromSoftware fashion, the messaging system in Elden Ring doesn't simply allow the user to type whatever they want, instead forcing them to choose between a curated selection of words and phrases. This might not be ideal for those interested in providing detailed notes and clues, but the restrictions have been a blessing for the comedically inclined, as they have led to numerous in-jo


The map of Skyrim is undoubtedly vast and variable, but Elden Ring 's the Lands Between has it beat. Players won't know exactly how big Elden Ring 's map is at first, which makes its diversity even more astonishing. Whereas Skyrim offers visual diversity between its most important settlements, Elden Ring 's many locations have differences that are far more than surface-deep. For example, Noskella, Eternal City has almost nothing in common with Leyndell, as the former is a subterranean, dark, menacing landscape while the former is a regal and pristine metropolis. These opposing styles are evidenced through each city's unique art style, but also through their environment design, with Leyndell being far more open and sprawling and Noskella is more linear, with a greater focus on verticality and complex, Gothic architecture that highlights its incomprehensible nature. This difference is also present in the enemy types of each location (shining knights in Leyndell, giant bugs in Noskel


Elden Ring 's message system may work in Fallout and other games thanks to mods, but there is something special about their original FromSoftware implementation. The charm and hilarity of these messages form a sort of comradery within the elden ring News Ring player base, as they connect players to one another. While each individual _Elden Ring _ player is sure to have their own preference when it comes to these joke messages, there are certainly some that are more original and clever than the oth


The most attention-grabbing challenges in Elden Ring come from the game's many brutally difficult enemies and bosses. However, the open-world and open-ended nature of the game poses its own challenges, as players may find themselves unsure of where to go at times, especially given the lack of any waypoints or clear objective markers. There are, thankfully, countless different paths to go down, ensuring players are never stuck in one spot for too long, but other routes are simply blocked off until a certain task is completed or an item is obtained. For instance, players can't get into Elden Ring 's Raya Lucaria without a Glintstone K


Players have to use Elden Ring' s actual in-game map , too, as the game is considerably larger than Skyrim . According to a Stack Exchange post from Martin Sojka , the total surface area of Bethesda's 2011 RPG comes out to just over 14 square miles - certainly nothing to scoff at. Meanwhile, however, Elden Ring has been determined by Reddit user Lusty-Batch to weigh in at a whopping 79 square kilometers, or 30.5 square miles, making it more than twice the size of Skyrim . Skyrim 's base game has 343 fast-travel locations, while Elden Ring has 300. However, it's important to keep in mind that Elden Ring players can only fast travel to sites of grace, whereas Skyrim allows players to fast travel to just about any location they come across. Given how many locations Elden Ring features that are not sites of grace, the game has a far greater number of unique locations to expl


"The basic policy of telling a story in this work is the same as in the Dark Souls series. The textual information is presented in pieces and is intended to be connected in the user’s mind or to be imagined by the user. The reason for this is that we want the gameplay itself to be the story of the user. However, I think that NPC conversations are more straightforward than in past works." When learning of the Lands Between's lore, there does seem to be more direct dialogue from NPCs. Though, Elden Ring still retains a veil of ambigui


There are no invaders at the Lyndell colosseum, but at the doors is the Ritual Shield Talisman and a fist weapon is nearby. The talismans and Elden Ring 's weird fist weapon boost players' stats and defense, and, interestingly, these are found around the colosseums. Perhaps this is a coincidence, but in a game like Elden Ring , __ coincidences are suspici


After a few hours in Elden Ring , it will become clear that many things are not quite as they seem; there are invisible paths and platforms hiding past cliffsides, and a great number of the game's walls are mere illusions, crumbling after a single hit or roll. One of these hidden walls was infamous for taking 50 hits to break, though an Elden Ring update patched out this controversial inclus


Personal quests are what define God of War , as while its combat is incredible and its upgrade systems make Kratos feel like a co-creation of the player, the best aspect of the game is the story. It follows a father and son who bond along a journey of peril to spread a loved one's ashes on a mountain p