XCOM 2 Review: Revision history

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5 November 2025

  • curprev 18:5018:50, 5 November 2025RamonBeardsley7 talk contribsm 5,387 bytes +198 No edit summary undo
  • curprev 18:0018:00, 5 November 2025JeanniePilkingto talk contribs 5,189 bytes +5,189 Created page with "<br>It's the kind of tense, story-driven stakes that have kept couch-based players on the edge of their seats, and thankfully, the controls have been adapted to a gamepad with as streamlined and intutitive a control scheme as could be hoped for. The controls will be second nature by the second mission or so, maintaining the tactical-over-twitch sensations. The only real cost of conversion to consoles is nagging framerate drops and flickering during cutscenes, specificall..."