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<br>The game's theme deals with dark issues such as human trafficking, hostage killing, and genocide. Also prominent, is Jason's slow descent into madness, as he becomes just as ruthless and as monstrous as the Vaas and Hoyt — the two main antagoni<br><br> <br>Speaking of Geralt, let’s talk about some RPG tropes. The Witcher 3: Wild Hunt isn’t the only one guilty of this, but it’s my most recent example. Okay, so you’re tasked with finding your adopted daughter of sorts, Ciri, before an evil force finds her. Throughout the game, this sentiment is blasted into Geralt’s head repeatedly as an urgent mission where a second lost could prove fatal for Ciri. With that being said, you can mess around for countless hours doing remedial tasks like hunting monsters, playing cards, or locating a crazy old woman’s pot. It’s an open world RPG, so there needs to be stuff to do in order to expand the gameplay and I’m fine with that. Perhaps don’t patronize the player for taking their time though. It’s disheartening, although I’d rather feel bad than having a time limit implemented like in Dead Risi<br><br>After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best -- be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with...let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.<br><br> <br>These games have all been enjoyable in the most video gamey ways possible, with big set pieces accompanied by fast paced action and plenty of gore. However, one thing I can't stand is Kratos. There's not enough time for me to air all my grievances, but let's start with his undying love for his wife. It, and the loss of his daughter, fuels his rage. He’ll do anything to avenge their souls. However, he's not above sleeping with random women in every game. Kratos, you've got some terrible marriage issues bud, the least of which is that your wife and child's are dead while you do the dirty deed with these prostitutes. True, his wife is dead, so he's allowed to explore other women by now, but if he does then he has no claim to his rage. Look in the mirror Kratos because you're the real vill<br><br>The first game in the series to offer more than one protagonist, things play a bit differently than before. As each character is introduced, you’ll play only as them for a few hours to get acquainted with their backstory and style of play. After all three characters are firmly established (about ten hours in),  [https://Www.Gta5Fans.com/articles/the-making-of-gta-v-early-insights-from-rockstar-s-visionaries.html Gta 5fans site] however, the rest of the narrative shifts between them. There’s missions unique to each character, some of which focus solely on their story (like Michael keeping his awful family at bay) and others that combine all three characters together. One mission, for instance, has Trevor flying a helicopter, Michael repelling from it and scaling a building and Franklin providing cover via a sniper rifle from a neighboring building. While some parts of the mission must be done as a certain character (like Michael repelling), others let you play as you want to. For instance, after fleeing, you can choose to either pilot the helicopter, shoot from inside or provide cover from a building with a sniper rifle. This swap happens on the fly via holding down on the d-pad, which allows any one of the three of the characters to be chosen. You can complete these mission parts as just one of the characters, but it’s generally best to cycle between all three to be most efficient. In-between missions, characters can almost always be swapped to at will by the same d-pad method. This is effective for both doing individual missions and covering different parts of the city. As the character’s safehouses are generally spread apart, it’s a nice feature as the character closest to the desired destination can instantly be swapped to, saving commuting time.<br><br>Of course, the biggest question on many's mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, it's far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but there's no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.<br>
<br>Described by Trevor Philips as "inbred hillbilly twats," the O'Neil brothers are little more than very minor antagonists for his business, but during their brief time in the game, they are undeniably savage. They are presented as a group of inbred imbeciles, living on a family farm in the middle of nowhere, and doing little other than cooking meth and behaving like the lowest forms of human life. Trevor attacks their farm/meth lab compound, taking out most of these guys, but several had left the area prior to the start of the mission. They are taken care of later. While the O'Neil's aren't the most violent or scary of the savage characters in the game, they are recognized as being beyond rural, and closer to something almost f<br><br> <br>Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent [https://www.gta5fans.com/articles/gta-v-s-timeless-soundtrack-why-music-still-rocks-in-2025.html Gta 5 New Radio Stations] Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi<br><br> <br>Now as dramatic as I made that out to be, this is supposed to be a hilarious take on video game logic memes. Granted I may come across grumpier, or more agitated rather than lighthearted, but know I’m coming from a place of love with these entries. Again, I love video games and even though these memes bring up a good point in contradicting logic, I wouldn’t give up gameplay just to make the world make more sense. That would detract from what actually makes video games the greatest medium out there. Anyway, before you read on know that some of these entries contain SPOILERS . Other than that en<br><br> <br>Another recent release that we're gonna pick apart is Resident Evil 7: Biohazard . There are plenty of memes out there I could tackle from the series in the past, including Leon being the sole agent sent in to rescue the president’s daughter in Resident Evil 4. Anyway very early in the game our hero, Ethan, has his left armed cut off via a chainsaw from his possessed wife, Mia. You immediately then pour some herbal water on it, as if that helps, and then fight her again with your one arm, as if you wouldn't pass out from blood loss instead. Somehow, hours later, the Baker family were able to reattach your hand like magic. Ethan’s reaction to me is what’s most troublesome. He yells from shock after initially losing it, but he is surprisingly calm afterward. He’s more scared of some bugs later on in the game. Suffice it to say, I think Ethan is emotionally stunted. Maybe this isn’t the first time Mia took a chainsaw to <br><br> <br>Chain reactions: they're absolutely everywhere, from mediocre mid-90s action flicks, to upbeat Diana Ross pop hits, these cascading dominoes of destruction even make their way into the occasional video game-or-three. The latest title to take advantage of this gunpowder-trail plaything is none other than resident fire-starter **Grand Theft Auto V <br><br> <br>Look. Video games are amazing and an important part of my life. That said video games are also really dumb. Ludonarrative dissonance is a popular term when it comes to criticizing a game. It basically boils down to a disconnection between a game’s narrative and the gameplay. For example, let’s say you’re a protagonist trapped in a yard surrounded by a chained fence and a locked door. In reality, one could simply climb that fence, but because that gameplay mechanic is not implemented for players, they have to find a key or device to open it. It can be frustrating, but games cannot adhere to the laws governed by our reality. If someone could create an experience like that where anything is possible, but also follow simple principles like not being able to heal several shotgun blasts to the chest via an herb would be a wondrous stroke of programming genius, but not necessarily <br><br>After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with…let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.<br><br> <br>There are eight missions in 'The Truth' series, and while none of them are anything to write home about. The worst mission in this series by a country mile is 'Exercising The Truth.' In this mission, you need to run five real miles in the desert under threat of death from the various annoying cougars that roam the area. There are exploits to do this mind-numbing task quickly, but for those who don't know about them, this mission is an absolute pain to fin<br>

Revision as of 21:34, 5 November 2025


Described by Trevor Philips as "inbred hillbilly twats," the O'Neil brothers are little more than very minor antagonists for his business, but during their brief time in the game, they are undeniably savage. They are presented as a group of inbred imbeciles, living on a family farm in the middle of nowhere, and doing little other than cooking meth and behaving like the lowest forms of human life. Trevor attacks their farm/meth lab compound, taking out most of these guys, but several had left the area prior to the start of the mission. They are taken care of later. While the O'Neil's aren't the most violent or scary of the savage characters in the game, they are recognized as being beyond rural, and closer to something almost f


Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent Gta 5 New Radio Stations Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi


Now as dramatic as I made that out to be, this is supposed to be a hilarious take on video game logic memes. Granted I may come across grumpier, or more agitated rather than lighthearted, but know I’m coming from a place of love with these entries. Again, I love video games and even though these memes bring up a good point in contradicting logic, I wouldn’t give up gameplay just to make the world make more sense. That would detract from what actually makes video games the greatest medium out there. Anyway, before you read on know that some of these entries contain SPOILERS . Other than that en


Another recent release that we're gonna pick apart is Resident Evil 7: Biohazard . There are plenty of memes out there I could tackle from the series in the past, including Leon being the sole agent sent in to rescue the president’s daughter in Resident Evil 4. Anyway very early in the game our hero, Ethan, has his left armed cut off via a chainsaw from his possessed wife, Mia. You immediately then pour some herbal water on it, as if that helps, and then fight her again with your one arm, as if you wouldn't pass out from blood loss instead. Somehow, hours later, the Baker family were able to reattach your hand like magic. Ethan’s reaction to me is what’s most troublesome. He yells from shock after initially losing it, but he is surprisingly calm afterward. He’s more scared of some bugs later on in the game. Suffice it to say, I think Ethan is emotionally stunted. Maybe this isn’t the first time Mia took a chainsaw to


Chain reactions: they're absolutely everywhere, from mediocre mid-90s action flicks, to upbeat Diana Ross pop hits, these cascading dominoes of destruction even make their way into the occasional video game-or-three. The latest title to take advantage of this gunpowder-trail plaything is none other than resident fire-starter **Grand Theft Auto V


Look. Video games are amazing and an important part of my life. That said video games are also really dumb. Ludonarrative dissonance is a popular term when it comes to criticizing a game. It basically boils down to a disconnection between a game’s narrative and the gameplay. For example, let’s say you’re a protagonist trapped in a yard surrounded by a chained fence and a locked door. In reality, one could simply climb that fence, but because that gameplay mechanic is not implemented for players, they have to find a key or device to open it. It can be frustrating, but games cannot adhere to the laws governed by our reality. If someone could create an experience like that where anything is possible, but also follow simple principles like not being able to heal several shotgun blasts to the chest via an herb would be a wondrous stroke of programming genius, but not necessarily

After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best — be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with…let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.


There are eight missions in 'The Truth' series, and while none of them are anything to write home about. The worst mission in this series by a country mile is 'Exercising The Truth.' In this mission, you need to run five real miles in the desert under threat of death from the various annoying cougars that roam the area. There are exploits to do this mind-numbing task quickly, but for those who don't know about them, this mission is an absolute pain to fin