TheGamer News Team’s AAA Games Of The Decade: Difference between revisions

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(Created page with "<br>Dutch Van Der Linde, leader of Arthur's gang and family, is perhaps the most interesting catalyst Rockstar has ever created. Equal parts Charles Manson and Jesse James, Dutch leads his family of outlaws from one bad situation into another, always scrambling to avoid rival gangs and the government while also being unable to pull himself away from the deep-seated hatred he holds for people who he feels have wronged him. The player, as Arthur, has been with Dutch ever s...")
 
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<br>Dutch Van Der Linde, leader of Arthur's gang and family, is perhaps the most interesting catalyst Rockstar has ever created. Equal parts Charles Manson and Jesse James, Dutch leads his family of outlaws from one bad situation into another, always scrambling to avoid rival gangs and the government while also being unable to pull himself away from the deep-seated hatred he holds for people who he feels have wronged him. The player, as Arthur, has been with Dutch ever since he was a young man, having joined up with the gang in his early teens, and thinks of Dutch not only as a leader and brother-in-arms, but also as the closest thing he's ever had to a father figure. Much like Manson, over time Dutch has surrounded himself with younger men and women, placing himself in the position of authority over them, telling his "family" time and time again he is the only one who can keep them safe, as long as they trust him complet<br><br> <br>Later on, he can be heard making racist comments towards Javier, Charles, and Lenny around camp. Fortunately, they don't always stand for it, as in one instance Javier punches him in the face, and there's another moment when Charles throws him to the ground. If only Lenny had broken Micah's leg or something, then it would've been perf<br><br> <br>Despite the realistic tone, Rockstar has never been afraid to include some absurdity . In RDR2 you can find a man claiming to be a sasquatch hunter in the Valentine saloon. He'll talk at length about the existence of Bigfoot and whether Arthur believes him or not, some fans will remember he knows what he's talking about. The same character appears in the Undead Nightmare expansion for the first game. He gives Marston the mission to hunt down the sasquatches around the area of Tall Trees. And if you do some exploring in RDR2 , Arthur might just come across a skeleton that lends some truth to the man's cla<br><br> <br>One of the most memorable moments of the original RDR is the side mission "I Know You" where Marston meets an NPC referred to only as the Strange Man. He seems to know more about John than he should reasonably be able to, and he can't be killed. Fans have speculated that he could be God, the Devil, or Death itself. In RDR2, Arthur doesn't ever come face to face with this individual, but can find a strange shack in Lemoyne that might belong to him. It's riddled with cryptic writing and contains paintings that change over the course of the game, one of them slowly forming a portrait of the Strange <br><br> <br>Another video game that has absolutely exploded within this decade is the popular Minecraft franchise. While the building toys were popular before this decade, the video games have taken the franchise to new heig<br><br> <br>It might seem absolutely ridiculous to state that Pokémon has burst out in popularity within this decade as it was already so popular beforehand. However, this decade has seen the franchise go to even newer heig<br><br> <br>Rockstar's 2006 hit game Bully was widely praised and many gamers are awaiting the announcement of a sequel. Clearly Rockstar hasn't forgotten about this fan favorite, since RDR2 includes a reference to the game. In the side quest "The Noblest of Men, and a Woman" you're supposed to track down several old gunslingers. The quest culminates in a duel with one of the characters and if you win, you can pick up his revolver. The gun has the Latin phrase "Canis Canem Edit" engraved on the barrel. It means "dog eat dog" and also happens to be the title of Bully 's European rele<br><br> <br>Much has already been espoused about Red Dead Redemption 2's tutorialization of gameplay, of how new mechanics are introduced slowly, methodically across the first ten hours, requiring the player to complete numerous missions to unlock both protagonist Arthur Morgan's full move set as well as revealing all of the different options available to the player in the overworld. The first time through Red Dead Redemption 2 , this comes across as a disappointing but almost understandable compromise, as players are learning mechanics along with Arthur. On a second playthrough, however, this becomes tediously unnecessary, with even simple tasks like taking a weapon from a horse being locked from the player until they are specifically told how to do<br><br> <br>In much the same way as the controversial Death Stranding forces players to laboriously walk from one far off location to another, Red Dead Redemption 2 wants the player to fully embody Arthur Morgan throughout their experience in the game's [https://Openworldgamer.com/ open world games Story guide]. On a first playthough, this can take some time to get used to, as Arthur isn't exactly the most forthcoming about his needs, wants, life, thoughts, or desires. It's a relationship which builds over time, but by the end of Red Dead Redemption 2 players know Arthur nearly just as well as they know themselves. As uncomfortable as it may be to slowly, methodically re-learn all of the mechanics on a second playthrough, the amount of emotional presence and immediate understanding which comes from knowing Arthur's full story from the start makes the early chapters of the game all the more poignant upon repeat viewings, and highlights the fantastically-written characters Rockstar has always been known for in an even greater fash<br>
<br>We've had multiple Spider-Man games throughout the years, each one better than the last. But Marvel's Spider-Man stands far and above any of the preceding games thanks to its fluid acrobatic controls while swinging through the city, engaging story, not to mention the sheer amount of things to do in the Big Ap<br> <br>Another first-person POV adventure title, Everybody's Gone to the Rapture is a story-based art-directed game. The setting is a small English village, Everybody's Gone to the Rapture tasks players with finding out what happened to the village's inhabita<br> <br>Upon starting the game, it’s easy to get lost in just how much stuff there is to do... but also how hard it is to find everything. The game will often ask the player to find specific animals or places, but RDR is far removed from placing gaudy information all over the scr<br> <br>The Tomb Raider franchise is very close to my heart and I've followed its ups and downs since the very beginning. The Tomb Raider reboot brought the franchise to a new audience and severely kicked up its production value. Rise of the Tomb Raider felt like a pinnacle of that achievement. The narrative is engaging, the challenges varied, and the game was enjoyable from start to finish. Lara Croft dominates in this game and I'm here for<br><br> <br>Red Dead Redemption 2 will look the best it ever will on PC and can hit graphical and performance benchmarks consoles can only dream of provided Rockstar Games puts enough love and attention into the PC port. The beauty possible in the PC version will likely have people picking it up on their comput<br><br> <br>Getting lost in riding along the beautiful areas of Red Dead 2 will make a player forget they’re still traveling in a dangerous, largely lawless land. It’s common to be ambushed by a gang, and Arthur will need to prove capable of fighting back at a moment’s not<br><br> <br>Firewatch was released in 2018, but it takes place in Wyoming in 1988, specifically, the section of Yellowstone National Park known as Shoshone National Forest where many wildfires really did take place. The player is Henry, the protagonist, and fire lookout, and the game follows him through some survivalist and investigative dr<br> <br>She's a great character who warms up to Marston, only to get angry at him after he helps the Mexican army in a series of missions. Still, Marston respects her courage, which is why he becomes furious when she tries to stop a major in the army, Raul Zubieta, from executing the leader of the rebellion, Abraham Reyes. She's shot down in cold blood, leading to Marston getting furious and avenging her death in a d<br><br> <br>The difference is in the setting. Instead of multiple worlds, or searching for a way to return home, the whole game takes place inside the mansion of a mysterious antagonist, the toymaker named Stauf. The protagonist finds themselves in the mansion with no recollection of how they got there. Discover the host's horrible secret, recover your memory, and win the g<br><br> <br>Another video game that has absolutely exploded within this decade is the popular Minecraft franchise. While the building toys were popular before this decade, the video games have taken the franchise to new heig<br><br> <br>Red Dead Redemption is a great game where players will fall in love with John Marston and the amazing details present in the recreation of the Wild West. After heading to Mexico and finding out about the revolution happening there, players will be introduced to Luisa Fort<br><br> <br>I'm Commander Shepherd and this is my favorite AAA game of the decade. The first Mass Effect was a competently written RPG with a lackluster game behind it. The third Mass Effect was a slightly over-wrought story with a lackluster ending (but not riot-worthy lackluster, I should stress). Mass Effect 2 was perfect - the Seven Samurai hero collection, the brilliant characters, the fantastic cover-shooter RPG. I only wish the twist of the first ten minutes hadn't been spoiled by marketing - if I could have only gone in blin<br><br> <br>"More, more, more." That's the increasingly stagnant design philosophy of most AAA publishers, and at this point? It's tiring. But Nintendo made a bold proclamation with its brilliant reboot of its flagship series: "More fun, more fun, more fun." Because f or all its sweeping fantasy, its downtrodden lore, its epic scale, that's what Breath of the Wild is all about: fun. By setting players loose in an elastic, responsive [https://Openworldgamer.com/ open world Games tips] and giving them next to no restrictions, Nintendo stumbled upon what most publishers were missing out on - having a heart. That heart reinvigorated a dull genre, restored my faith in Zelda , and put every Ubisoft grind-fest to shame with great aplomb. Also, it gave us Link in Gerudo clothes, and we can all be grateful for t<br><br> <br>After the lackluster release of Dead Island, it appeared as if the first-person zombie adventure genre took a tumble for the worse. With few developers willing to give it another try, developer Techland picked up the to<br>
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