(Created page with "<br>The character he plays in the game is not as savage as some of the gang members, torturers and murderers in these games, but in terms of sexual deviancy, there are few other characters as dirty as Lazlow. He is known for having been fired from several jobs over sexual misconduct and has been arrested a few times for sexual crimes. In GTA V he is the target of a couple of Michael De Santa assaults for trying to have his way with Tra<br><br> <br>But after years of play...")
 
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<br>The character he plays in the game is not as savage as some of the gang members, torturers and murderers in these games, but in terms of sexual deviancy, there are few other characters as dirty as Lazlow. He is known for having been fired from several jobs over sexual misconduct and has been arrested a few times for sexual crimes. In GTA V he is the target of a couple of Michael De Santa assaults for trying to have his way with Tra<br><br> <br>But after years of playing it, fans have found their share of humorous quirks with the game. Being as popular a series as it is, you’ll find a ton of GTA memes online. Some poke fun at the story, some at the gameplay, and some just seem pretty random and weird. But they’re all funny in their own way. Anyone who’s played GTA V will more than likely relate to at least a few of these. So now, let’s take a look at 15 GTA V memes that are too hilarious for wo<br><br>Combat itself has been overhauled in GTAV. Instead of blindly cycling through weapons, there’s now a weapons wheel that is brought up by holding the left bumper, allowing available weapons to be seen and selected easier. Additionally, getting busted or killed no longer forfeits your weapons, which makes spending money on weapons upgrades much more realistic. Actual combat is more customizable, allowing players to choose how much they want to be assisted with automatic locking. By default, it’s a bit of a mix between free-aim and full-lock, with targets in clear view automatically locked on and those hidden or at weird angles left to free-aiming. The cover system has also been improved, allowing smoother transitions. On the driving side of things, vehicle handling has been updated, with vechicles feeling better than ever before. While this is still the sort of game that lets you bounce around after landing a jump, handling feels more realistic and tailored to specific vehicles, instead of cars simply being "fast" or "slow." Even supercars feel distinct from one another. Realism has also been visually improved, with cars mirroring their real-life counterparts like never before. It’s clear what’s a Mustang or what’s an Audi and even though the brands can’t be used, it's better than simply looking for a "fast" car.<br><br> <br>The third entry in the Assassin's Creed series suffered quite a bit of criticism at its release. This was mainly due to the game's bugs, glitches, and its less charismatic lead. As a consequence, it was written off by quite a few gamers alike. Which is a shame because the world and its narrative were beautifully reali<br><br> <br>While the game's content is definitely aimed at a mature audience, the games are generally considered a nihilistic satire of modern life and parody of modern pop culture. So although the characters and storylines have serious undertones, it's because of the games often playful nature they aren't considered mature in same sense as a game like The Last Of Us or Telltale's The Walking Dead series — which is the intention of the develop<br><br> <br>The Witcher 3 was one of the most impressive games at E3, and one of the sequels that offered the most improvement over its predecessors. For PC players who've been there since the original, CD Projekt Red is continuing to put consumers first, with free updates and DLC planned for at least the PC version of the threequel. CD Projekt head Marcin Iwinski tells R<br><br> <br>Later on, Cheng's men kidnap Michael and hold him hostage in a meat packing facility, thinking Michael is Trevor's gay lover. Cheng tortures Michael and orders that he be executed in a gruesome way (it involves the meat plant), cementing his savage work as a gang lea<br><br> <br>Things can get pretty heated in GTA [https://Www.gta5fans.com/articles/whispers-in-the-concrete-jungle-gta-v-s-unseen-poetry.html Grand Theft Auto V secrets] Online. Aside from having a dozen wild cards around you on the map, you have to worry about which one of them might lose it first. There’s no real reason as to why people always kill each other online. It’s just instinctive. Kill them before you – or just kill them and take their money. But while some people might be passive, others will hunt you to the ends of hell to get even. If you piss people off enough, you might have to just bail to a different server. Some of these people hold some pretty strong grudges. If you’re watching it happen though, it’s pretty funny to see someone get their just desserts over and o<br><br> <br>As anticipated as GTA V was, the hype gradually subsided once the game finally dropped and fans were more than content while playing through its campaign. But Rockstar upped the ante with the announcement of GTA V Online as it promised players four person heists with friends. People were really looking forward to it, but even when Online was made available on launch day people had to wait a little longer for heists to make their way into the fold. That isn’t the only disappointment fans had to deal with though, as —for a period of time— Online itself was just a busted mess. It was incredibly difficult to get into a session, and most players had to wait days before actually getting in. Some of those that did get in even lost their characters and had to start o<br>
<br>Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc<br><br> <br>When Sony unveiled they would not be bringing the UMDPassport Program , which would allow Vita owners to turn their physical PSP games into digital versions for a nominal fee, to the U.S. it was a chance to let out a collective sigh of relief, but also left gamers extremely disappointed. The inconsistencies between prices for UMD transference were so huge that this was a PR nightmare waiting to happen; yet the program's cancellation doesn't instill any faith in f<br><br> <br>There are plenty of things you can do in GTA V that might throw people off. Rampaging is pretty common if you have nothing better to do and while it’s just mindless carnage, it can still be pretty fun. But one of the most common acts of violence in the entire series happens too often as a simple traffic accident. The driving controls in [https://www.gta5fans.com/articles/gta-v-s-timeless-soundtrack-why-music-still-rocks-in-2025.html Gta 5 new radio Stations] V are great, but that doesn’t make you a master driver. More often than not, if you’re going really fast, you’re going to hit something. It often ends up being innocent pedestrians, crossing the street just as you’re gunning it – completely ignoring the red light. It may sometimes be intentional, but more often than not these end up being genuine accide<br><br>Of course, the biggest question on many's mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, it's far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but there's no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.<br><br>Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.<br><br>The most notable addition to current-gen GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it's hard to create a first-person experience that caters to everybody's preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn't a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.<br><br>Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game and the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.<br>

Revision as of 17:04, 5 November 2025


Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc


When Sony unveiled they would not be bringing the UMDPassport Program , which would allow Vita owners to turn their physical PSP games into digital versions for a nominal fee, to the U.S. it was a chance to let out a collective sigh of relief, but also left gamers extremely disappointed. The inconsistencies between prices for UMD transference were so huge that this was a PR nightmare waiting to happen; yet the program's cancellation doesn't instill any faith in f


There are plenty of things you can do in GTA V that might throw people off. Rampaging is pretty common if you have nothing better to do and while it’s just mindless carnage, it can still be pretty fun. But one of the most common acts of violence in the entire series happens too often as a simple traffic accident. The driving controls in Gta 5 new radio Stations V are great, but that doesn’t make you a master driver. More often than not, if you’re going really fast, you’re going to hit something. It often ends up being innocent pedestrians, crossing the street just as you’re gunning it – completely ignoring the red light. It may sometimes be intentional, but more often than not these end up being genuine accide

Of course, the biggest question on many's mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, it's far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but there's no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.

Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.

The most notable addition to current-gen GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it's hard to create a first-person experience that caters to everybody's preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn't a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.

Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game and the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.