Cyberpunk 2077: Best Quickhacks

Revision as of 23:21, 1 November 2025 by PamTedeschi528 (talk | contribs) (Created page with "<br>Uploading this Quickhack to an enemy might be a tad expensive, but the increase to damage is going to make sure that this is an enemy that isn’t getting back up, and if they are, they aren’t going to last much longer with the use of another Quickhack or a bullet to the br<br><br> <br>Those who are on the Very Hard difficulty might think this challenge is too much to bear and be tempted to turn things down. But remember that harder difficulties mean more experienc...")
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Uploading this Quickhack to an enemy might be a tad expensive, but the increase to damage is going to make sure that this is an enemy that isn’t getting back up, and if they are, they aren’t going to last much longer with the use of another Quickhack or a bullet to the br


Those who are on the Very Hard difficulty might think this challenge is too much to bear and be tempted to turn things down. But remember that harder difficulties mean more experience in Cyberpunk 2077 . Even Easy mode players will want to consider turning it up for this just to get the extra leveling in. The first few entries will focus on general strategies, but gamers who are feeling confident will find the locations of these fights and how to handle each one as points five through


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The champion here is a self-proclaimed animal named Rhino. Rhino doesn't have a "special" attack specifically, but her hits will take away most of V's health. Even a Vody-specialized V will probably only be able to take three hits before it's game over. She's got a wind-up that takes a long time to unleash, so either interrupt her or dodge and hit her on the follow-thro


The perk also completely eliminates the movement speed penalty that applies when players aim throwing weapons. Though this perk won't apply to every Cool build, it's one that throwing weapon builds should make a beeline for from the start of Cyberpunk 2


The Ninjutsu perk is one of the best Cool perks in Cyberpunk 2077 collectibles 2077 because it turns a stealthy player into one that is as agile in the shadows as in the open. The first and second levels of the Ninjutsu perk increase players' crouched movement speed (when not sprinting) and mitigation chance while crouched. Ninjutsu rank 3 unlocks the ability to crouch-sprint, as well as access to sub-pe


Not only is it fun to watch as enemies in Cyberpunk 2077 put some iron in their mouths and pull the trigger, but it’s also equally as rewarding as it is sadistic, as players can recover their health by forcing enemies to take themselves out of the fi


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Cyberware Malfunction might not totally cripple enemies like the Cripple Movement Quickhack, but it will serve a higher purpose against cyberpsychos and other criminals of Night City that have too much chrome . Cyberware Malfunction will disable the cyberware of enemies, meaning those with Mantis Blades or Sandevistans are useless against the V that uses this Quickh


The downside is that the gun's iconic feature increases crit damage done while decreasing enemies depending on how many enemies the Laika has set ablaze. The issue with that is that charging up shots and releasing them, as should be done, won't keep enemies on fire. Either they outright die or stop burning by the time another enemy is fired upon. The Phantom Liberty expansion is long enough without the Laika taking up so much t


At Level 3, the eponymous Deadeye mode unlocks, greatly enhancing Headshot and Weak Spot damage with no bullet spread, but only when players are above 85% Stamina. It's incredibly useful on its own, but the sub-perks that branch off of Deadeye can further empower players during combat with Handg


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Note that after some testing for the Phantom Liberty expansion, the Gorilla Arms do indeed count as a melee weapon for the purposes of using skills like Wrecking Ball and Quake. And they are still good for use in the Beat the Brat gig. So embrace this advantage and get back to discovering Phantom Liberty 's multiple endin