12 Things You Need To Know About Overwatch
Safe to say that the expansion of the internet as not just a tool for communication, but hub for "creativity" (putting it mildly) has given users the means as much the confidence to feel they have a platform to express their feelings without coming across as aggressive, or even saying a solitary word in their respective language. They have the power to reflect the consensus of the wider community, be that their original intention or not. Being the video editing novice that I am, it never ceases to make me smile how even the most simple chop-and-change can shine a ravenously merciless light on, say, the over-indulgent marketing ploys of a game and turn what was a passively-forgettable moment into something entirely more worrying. Least of all when said game ends up being, to a considerable number at least, a rather lacking - if occasionally fun - experience . But anybody can load a video with crazy effects, whack the infamous ‘MLG’ stamp on it and Www.Overwatchtactics.com find itself but the latest entry in a long-running, if staple, example of gaming culture having a pop at its own over-zealous indulgence and self-gratifying crotch-handling.
Imagine my surprise when I was looking through the cast of characters and stumbled upon Symmetra, a support character who has the ability to bend and reshape light into mechanical constructs. While there are a growing number of characters of Indian descent in video games ( The Order: 1886 and Assassin’s Creed Syndicate feature a few), it’s very rare that they are featured as playable characters. I immediately took her for a spin, and after I decided to check out the complete roster of playable characters.
If you can go out of your way to make something (that could be deduced as) rather bonkers -- knowing full well when and where to walk that perilous line between genuine and forced humour -- you can at least walk away knowing players will credit you with falling into the "they made it even though they didn’t have to" sub-section. And believe me, alongside "surprisingly addictive" mini-games, 2D backgrounds and actual reflective mirrors, humour is another opportune asset that can go a long, long way to appreciating what said game actually stood for at the given time. Away from the regular check-list on what specifically to critique. Of course, there’s nothing wrong with having a game that's entirely, unapologetically dry, perhaps perceived initially as far from comedy as one can get -- narratively or otherwise. But, ironically, this is why a "one last thing"-type of satire or bit on the side, works far better than when it's already wrestling for attention amidst a game that not for one second takes itself seriously and is instead its own fuel for fun and folly. Even if it is for the intent to promote something else entirely (video game-related or not) I will commend any developer who’s willing, for example, to throw together the good guys, the bad guys and the in-between guys into some surreal comedy skit-meets-daily life send-off to a game’s campaign .
This isn’t a first for the video game industry and it’s certainly not one that should be heralded as anything but a pleasing distraction from the ample drone of marketing claiming x, y, z and so on. It certainly helps alleviate the noise of timed exclusivity, pre-order incentives and other aspects pertaining to financial agendas as opposed to…the love and joy of the medium. But the issue I’m meaning to deviate towards is not what trailers are meant to feature or even represent - developers/publishers are perfectly fine with detailing the abundance of content and activities players can get invested in or may even benefit from if they choose to go down a specific route.
Widely publicized, truly open betas for games this high-profile are still relatively new to the video gaming world, but that doesn’t in any way diminish what Overwatch accomplished when it compelled 9.7 million participants to try the game. To put that in perspective, The Division’s record-setting beta had 6.4 million players, and Destiny’s had 4.6 million. Overwatch’s world, characters, and polished gameplay have clearly attracted people that normally ignore other multiplayer-heavy shooters, which is especially interesting becaus
This focus on overall team success is part of the game’s DNA, and it shows both in-game and when you’re not actively in a match. There are plenty of leaderboards and statistics to let you know how you fare with each character, and the ability to try out each character in a ‘tutorial map’ is a very useful feature. In-game, there are plenty of ways to communicate with teammates. Aside from traditional methods like voice or type chat, pre-determined messages can be accessed on the fly, from simple greetings to more informational chatter.
McCree's main ability, Combat Roll, is exactly what it sounds like: a forward tumble in whichever direction he's facing. Aside from the fact that this can get McCree out of the way of a great deal of enemy fire, it also automatically reloads the Peacekeeper, which allows for a particularly devastating secondary fire-Combat Roll-secondary fire combo. His other ability, Flashbang, is a throwable stun grenade that locks foes in place. Not only is this wonderful at stopping quick characters like Tracer in their tracks, but they also make for particularly easy kills with McCree's clip-emptying secondary fire. Finally, McCree's ultimate, Deadeye, allows him to slowly lock onto the heads of enemies in the area, guaranteeing a kill during a full lock-on (basically, it's a straight up mark-and-execute maneuver). This is best utilized from behind a skirmish when there are multiple enemies on the screen. It's worth noting that McCree is one of the hardest characters to use effectively, so don't be alarmed if it takes you a bit of practice before you become a cowboy master.