15 Video Game Logic Memes That Are Funny AF
The game's theme deals with dark issues such as human trafficking, hostage killing, and genocide. Also prominent, is Jason's slow descent into madness, as he becomes just as ruthless and as monstrous as the Vaas and Hoyt — the two main antagoni
Speaking of Geralt, let’s talk about some RPG tropes. The Witcher 3: Wild Hunt isn’t the only one guilty of this, but it’s my most recent example. Okay, so you’re tasked with finding your adopted daughter of sorts, Ciri, before an evil force finds her. Throughout the game, this sentiment is blasted into Geralt’s head repeatedly as an urgent mission where a second lost could prove fatal for Ciri. With that being said, you can mess around for countless hours doing remedial tasks like hunting monsters, playing cards, or locating a crazy old woman’s pot. It’s an open world RPG, so there needs to be stuff to do in order to expand the gameplay and I’m fine with that. Perhaps don’t patronize the player for taking their time though. It’s disheartening, although I’d rather feel bad than having a time limit implemented like in Dead Risi
After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best -- be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with...let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.
These games have all been enjoyable in the most video gamey ways possible, with big set pieces accompanied by fast paced action and plenty of gore. However, one thing I can't stand is Kratos. There's not enough time for me to air all my grievances, but let's start with his undying love for his wife. It, and the loss of his daughter, fuels his rage. He’ll do anything to avenge their souls. However, he's not above sleeping with random women in every game. Kratos, you've got some terrible marriage issues bud, the least of which is that your wife and child's are dead while you do the dirty deed with these prostitutes. True, his wife is dead, so he's allowed to explore other women by now, but if he does then he has no claim to his rage. Look in the mirror Kratos because you're the real vill
The first game in the series to offer more than one protagonist, things play a bit differently than before. As each character is introduced, you’ll play only as them for a few hours to get acquainted with their backstory and style of play. After all three characters are firmly established (about ten hours in), Gta 5fans site however, the rest of the narrative shifts between them. There’s missions unique to each character, some of which focus solely on their story (like Michael keeping his awful family at bay) and others that combine all three characters together. One mission, for instance, has Trevor flying a helicopter, Michael repelling from it and scaling a building and Franklin providing cover via a sniper rifle from a neighboring building. While some parts of the mission must be done as a certain character (like Michael repelling), others let you play as you want to. For instance, after fleeing, you can choose to either pilot the helicopter, shoot from inside or provide cover from a building with a sniper rifle. This swap happens on the fly via holding down on the d-pad, which allows any one of the three of the characters to be chosen. You can complete these mission parts as just one of the characters, but it’s generally best to cycle between all three to be most efficient. In-between missions, characters can almost always be swapped to at will by the same d-pad method. This is effective for both doing individual missions and covering different parts of the city. As the character’s safehouses are generally spread apart, it’s a nice feature as the character closest to the desired destination can instantly be swapped to, saving commuting time.
Of course, the biggest question on many's mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, it's far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but there's no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.