In Fallout 4: Nuka World , there is a small games booth in Dry Rock Gulch called "Bandit Roundup." Hop behind the booth and you’ll find a skeleton wearing a dress at a table. Beside the skeleton, there is a tape labelled "Kristy’s Holota
Found on the eastern coast of San Andreas, not far from the Braddock Pass on Mount Gordo is a golden tree. While the tree appears to be normal during the day, at night its texture changes to a bright yellow that looks as if it is almost glowing. The tree is also so noticeably bright, that it can be easily seen from the highway.
The scene then leads into the iconic song "I’ll Make a Man Out of You ", where the image of the arrow and tower are backdropped against the glowing moon in the night sky. This shot is exactly what is depicted in Araga
To access this hidden easter egg, the player will need to use their cell phone to dial the number 1-999-367-3767. As soon as the player hits the call button, a small explosion will appear nearby. You will also notice that the next time you use your phone; it will now have an all-black theme.
Getting a good glimpse of the ghost of Mount Gordo is a little challenging as she does appear somewhat transparent and will disappear completely should you get too close to her. Many players have combated this issue by using a sniper sight or the phone's camera to get a closer look.
There are tons of things to do as either Michael, Franklin, or Trevor in Grand Theft Auto V . Completing missions, doing errands, visiting various locations or hanging out with other characters; there are a ton of options at the player's fingertips. However, if for some reason you feel like acting like a stalker, then you can do that as well. Rockstar has programmed something for your questionable behavior as w
Graphically, Rockstar hasn’t reinvented the wheel for the PC version, but the bevy of settings they give allow for great alterations to the game’s beauty. Those with DirectX 11 graphic cards have access to tessellation, grass quality and depth of field sliders. Everyone else will receive the traditional lengthy lineup of options. This includes FXAA, MSAA, VSync, Post FX, Soft Shadows and Quality sliders for Textures, Shaders, Shadows, Reflections, Water, Particles and so forth. Oddly enough, only Reflection Quality, Grass Quality and Post FX have Ultra settings while the rest go as high as Very High. There’s also an Advanced Graphics options which allows for Long Shadows, High Resolution Shadows, High Detail Streaming While Flying and Distance Scaling. Suffice it to say, there’s a lot of options to choose from, so whether you have a budget machine or a high end beast, you should be able to run GTAV in some fashion. While GTAV is visually impressive, there is one final test it must go through: controls. The controls are still relatively preferable on a gamepad, but the keyboard and mouse functionality have been adapted very well in most situations. Driving and flying remain better with a gamepad, but tasks are on par for general combat, if not better with keyboard and mouse. The first person mode is also a great excuse to break out the keyboard and mouse, even though getting into cover is not ideal.
But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.
In the crew’s quarters there is also a game of chess displayed on the computer monitor, with a bottle next to it. This is a reference to a scene in The Thing where Macready, played by Kurt Russell, loses virtual chess to the computer and pours whiskey into its disk dr
The world of Grand Theft Auto Gta V legacy is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR-laden interview, it’s quite accurate considering telling a story from the eyes of just one man would lead to new areas not being discovered for tens of hours into the game. The game stars three protagonists: Michael, Franklin and Trevor. After a prologue that sets the events of the game in motion, Franklin is the first playable character. Similar to CJ in San Andreas, Franklin is well-meaning gangster who lives with his aunt in the ghetto and is trying to make a better life for himself. Clearly more intelligent than his known associates, Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford, only to have Franklin repo them weeks later thanks to ludicrous financing. After one of the customer’s father, Michael, gets a whiff of this little scam, he comes down to pay the dealer a little visit. Impressed by his attitude, Franklin decides to reach out to Michael to see if they could work together.