Dutch Van Der Linde, leader of Arthur's gang and family, is perhaps the most interesting catalyst Rockstar has ever created. Equal parts Charles Manson and Jesse James, Dutch leads his family of outlaws from one bad situation into another, always scrambling to avoid rival gangs and the government while also being unable to pull himself away from the deep-seated hatred he holds for people who he feels have wronged him. The player, as Arthur, has been with Dutch ever since he was a young man, having joined up with the gang in his early teens, and thinks of Dutch not only as a leader and brother-in-arms, but also as the closest thing he's ever had to a father figure. Much like Manson, over time Dutch has surrounded himself with younger men and women, placing himself in the position of authority over them, telling his "family" time and time again he is the only one who can keep them safe, as long as they trust him complet
Later on, he can be heard making racist comments towards Javier, Charles, and Lenny around camp. Fortunately, they don't always stand for it, as in one instance Javier punches him in the face, and there's another moment when Charles throws him to the ground. If only Lenny had broken Micah's leg or something, then it would've been perf
Despite the realistic tone, Rockstar has never been afraid to include some absurdity . In RDR2 you can find a man claiming to be a sasquatch hunter in the Valentine saloon. He'll talk at length about the existence of Bigfoot and whether Arthur believes him or not, some fans will remember he knows what he's talking about. The same character appears in the Undead Nightmare expansion for the first game. He gives Marston the mission to hunt down the sasquatches around the area of Tall Trees. And if you do some exploring in RDR2 , Arthur might just come across a skeleton that lends some truth to the man's cla
One of the most memorable moments of the original RDR is the side mission "I Know You" where Marston meets an NPC referred to only as the Strange Man. He seems to know more about John than he should reasonably be able to, and he can't be killed. Fans have speculated that he could be God, the Devil, or Death itself. In RDR2, Arthur doesn't ever come face to face with this individual, but can find a strange shack in Lemoyne that might belong to him. It's riddled with cryptic writing and contains paintings that change over the course of the game, one of them slowly forming a portrait of the Strange
Another video game that has absolutely exploded within this decade is the popular Minecraft franchise. While the building toys were popular before this decade, the video games have taken the franchise to new heig
It might seem absolutely ridiculous to state that Pokémon has burst out in popularity within this decade as it was already so popular beforehand. However, this decade has seen the franchise go to even newer heig
Rockstar's 2006 hit game Bully was widely praised and many gamers are awaiting the announcement of a sequel. Clearly Rockstar hasn't forgotten about this fan favorite, since RDR2 includes a reference to the game. In the side quest "The Noblest of Men, and a Woman" you're supposed to track down several old gunslingers. The quest culminates in a duel with one of the characters and if you win, you can pick up his revolver. The gun has the Latin phrase "Canis Canem Edit" engraved on the barrel. It means "dog eat dog" and also happens to be the title of Bully 's European rele
Much has already been espoused about Red Dead Redemption 2's tutorialization of gameplay, of how new mechanics are introduced slowly, methodically across the first ten hours, requiring the player to complete numerous missions to unlock both protagonist Arthur Morgan's full move set as well as revealing all of the different options available to the player in the overworld. The first time through Red Dead Redemption 2 , this comes across as a disappointing but almost understandable compromise, as players are learning mechanics along with Arthur. On a second playthrough, however, this becomes tediously unnecessary, with even simple tasks like taking a weapon from a horse being locked from the player until they are specifically told how to do
In much the same way as the controversial Death Stranding forces players to laboriously walk from one far off location to another, Red Dead Redemption 2 wants the player to fully embody Arthur Morgan throughout their experience in the game's open world games Story guide. On a first playthough, this can take some time to get used to, as Arthur isn't exactly the most forthcoming about his needs, wants, life, thoughts, or desires. It's a relationship which builds over time, but by the end of Red Dead Redemption 2 players know Arthur nearly just as well as they know themselves. As uncomfortable as it may be to slowly, methodically re-learn all of the mechanics on a second playthrough, the amount of emotional presence and immediate understanding which comes from knowing Arthur's full story from the start makes the early chapters of the game all the more poignant upon repeat viewings, and highlights the fantastically-written characters Rockstar has always been known for in an even greater fash