Perhaps the biggest troll of the entire roster, Junkrat thrives on blocking off pathways and causing straight up chaos on the battlefield. His main weapon, the Frag Launcher, allows him to lob and bounce explosives that have a short detonation delay (unless they directly impact a player). Because of this, Junkrat is able to utilize cover, large walls and corners all while still being able to cause massive amounts of damage to opposing teams. If you're not constantly firing grenades and using projectiles to force players onto alternate paths, you're playing this character incorrectly. In addition to being able to manually launch grenades, his Total Mayhem perk automatically drops grenades upon player death, meaning that you can essentially play as a martyr if all else fails. Not only does Total Mayhem work as a method of frustrating other players, but it's absolutely devastating against characters who dare to get too close.
Roadhog boasts one of the most effective ability combinations of any of Overwatch's heroes. His Chain Hook allows him to pull in any hero to point blank range, meaning that it's pretty much a guaranteed kill for those who nail the timing and accuracy of this maneuver. The most effective Roadhog players will ensure that healers and frustrating characters like Tracer are the main priorities at the start of any given battle, as this will ensure that the opposing team is always at a disadvantage. In addition, Roadhog's second main skill, Take a Breather, allows him to heal a great portion of his own health, allowing him to stay on the front line of battle for far longer than pretty much every other hero outside of Reinhardt. Finally, Roadhog's ultimate is absolutely devastating, though it is equally difficult to control. His Whole Hog skill gives him the ability to transform his Scrap Gun into a massive automatic gatling gun, though the sheer amount of recoil makes this a far better option for close and medium range than long distance engagements. The recommendation here is to use Take a Breather to heal up to 600 hitpoints and then dive right onto the objective before activating Whole Hog.
Everyone's favorite peanut butter-loving scientist gorilla also might be the greatest distraction in all of Overwatch. Winston is a great character for those looking to play objectives, but not due to high damage output from his main weapon or his abilities; simply put, the best Winston players will utilize his abilities to pull opponents off of the objective, freeing teammates to either attack or defend in peace. Despite his weapon, the Tesla Cannon, boasting fairly weak damage, it automatically and continuously connects with any foes who are in Winston's immediate area. For this reason, it's the single-greatest way to defeat Tracer, as her abilities can't get her out of the way of this weapon (unless she leaves battle). This is also a fantastic weapon for capturing objectives, as you'll be able to do damage to multiple enemies at one time.
[Hardcore Gamer] Out of curiosity, how many people are working on Overwatch? I'm often shocked when games developed by larger teams manage to maintain any semblance of personality or flair as a result of the sheer number of voices piping it at once.
I’ll admit, Frontline Healer strategies when I first heard of Overwatch, I didn’t pay much attention, probably because Blizzard games have never really caught my attention in the past (I’m not the biggest fan of RPGs or RTS games). I did, however, take the plunge and tried out the game’s open beta a few weeks ago and walked away pleasantly surprised. Oddly enough, though, it wasn’t the core mechanics or technical polish that caught my immediate attention. Rather, it was Blizzard’s attention to inclusivity that impressed me the most.
There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.
Winston's first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage.