The Best Enemy Designs In Honkai: Star Rail
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Defeat the guard nearby and aggro the two Imaginary Weavers (golden enemies) into the lamp's radius before fighting them . You'll then be able to get to the circular bridge that can be rotated. Place the orb inside the lamp on the bridge and then use the mechanism nearby to rotate it counter-clockwise o
During the final chapter on Jarilo-VI, you'll start running into the Guardian Shadow enemy. These humanoid creations are born of the Fragmentum, determined to carry out the will of the Stellaron. They are some of the most intelligent creations of the Fragmentum, which arguably leads to some of the most interesting standard fights in Honkai Star Rail Endgame: Star R
When they defeat an opponent or are hit, they restore HP equal to 8% of their ATK stat. While this effect decreases their DMG by 24% until the end of their next turn, this is a great way to mitigate unwarranted dam
Let's face it; the final story bosses have some of the best enemy designs in Honkai: Star Rail ; however, including them would be akin to cheating and would discount how cool the designs of more common enemies can be. This list isn't ranking the coolest boss designs but the coolest regular enemy desi
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With his Imaginary damage, Welt can imprison your enemies for a turn or two, allowing you to cruise through each battle quickly. This skill is great when you're going against high-level bosses and have previously struggled to defeat them. Pair him with Pela, who will simultaneously lower their defenses, and you're in for a smoother ride. All it takes is a single window to deal some high-damage criticals, and both Welt and Pela can give you that opportunity during a fi
There's a higher chance of Pela's defense debuff running out or all of your enemies falling before Seele takes a step back to let others have a turn. Plus, she deals quantum damage and is more reliable than other quantum damage characters, like Qingque. As a path of the Hunt character, Seele deals targeted damage, so when others get a chance to fight back, consider having that "other" character be an AoE attac
Although the Disciples of Sanctus Medicus are similar in appearance when they take on their monstrous form, the Mara-Struck Soldiers really lean into their design with branch-like blades, similar to the Reavers, and what appear to be petals or leaves sticking out at almost every angle. Their attacks are simple, but their design is one of the most detailed ones to d
Considering that Sushang can only deal damage to one enemy at a time, thanks to the path of the Hunt, consider adding someone who can deal AoE damage onto the team, like Serval. This will help to balance out your combat and keep you from getting stuck on which enemy to attack or becoming overwhelmed if more enemies are summoned to the battlefi
The Searing Prowler is like the Automaton Direwolf, but taken up a few notches in both their danger level and their cool factor. These robotic enemies can be found skulking around the Fragmentum in the Jarilo-VI underground, usually guarding chests and other l
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