Brian Austin Green Interview: PUBG Mobile Fight4TheAmazon

Revision as of 11:07, 2 November 2025 by FosterNieves718 (talk | contribs)


Fans from around the world have long asked Bluehole to block Chinese players from accessing other regions, and Eastern gaming titan Tencent even introduced a host of region-exclusive servers for PUBG Mobile in the hopes that it would incentivize players based in China to stay within their digital territ


Most publishers, however, won’t be willing to act on these suggestions. As previously mentioned, the Chinese market is often very lucrative, and region-locking won’t do away with the fundamental issue of cheating. A quarantine of all Chinese players will do nothing but frustrate both standard players and hackers alike in that area, and, should the region’s interest in the game fade because of an artificial blockade, Electronic Arts could stand to lose quite a bit of inco


However, in the context of battle royale titles as a whole? Gamers certainly won't be missing much by passing it up. It could get better with time; as of right now, it's clunky, inconsistently paced, and is running on an engine that clearly wasn't meant to support a battle royale experie

Third-person is the standard version of both games, but pubg Weapons takes the gold here with their first-person mode, that quite honestly might be the best way to play. You see, with first-person there just isn't any cheese, you can't see corners that you wouldn't normally see or have blind corner batt


Aside from the haphazard messiness of the controls, one major asset of PUBG on PS4 is the dependable and realistic quality of the shooting itself, as it generally feels solid no matter which of the wealth of different guns and weapon modifications players wield. Nevertheless, basic movement and evasive maneuvers–especially when in vehicles–can occasionally be unreliable and ineffective, with the floaty feel of jumping being among the worst offenders. Naturally, this hampers the inherently pleasurable nature of getting to use the actual firing mechanics when a firefight does break out. Plus, accessing menus on the fly is incredibly unintuitive, with the poor quality of their designs and layouts often prompting confusion and frustration. With this being the case, the PlayStation 4 iteration of the title doesn't offer too much incentive for players to stick around for more than a few matches at a time, thus hindering its overall replay val


PUBG may be having a rough time keeping up with its leading competitors, but it still sticks out as one of the first games to successfully stand alone on the merit of its battle royale format. A great deal of the genre's popularity and success can be traced back to


Sure, the core gameplay serves up a decent portion of enjoyability for those who simply want to dive in and do battle against others, as patience and persistence with figuring out the mechanics of PUBG on PS4 typically results in a more satisfying time each go-round. That said, the decisions behind specific control scheme choices for the DualShock 4 seem odd, and periodically makes for a needlessly steep learning curve. This is particularly evident in scenarios such as a tap of the Square button picking up and equipping items in the field, but needing to be held down in order to reload. Furthermore, holding L2 causes one to aim in third-person, while tapping that trigger will give players a first-person iron sights view, which is incredibly difficult to adapt to, much less master. Therefore, it's highly recommended to give Training Mode a try first before playing an actual ma


Sure this is far from that "meat and potatoes" we were talking about when discussing these two titans, but Fortnite's price point, or lack of should we say, has always been a big caveat. To this day PUBG still retails for $29.99 dollars, and that remained its price point long before it was a finished game, when it was a buggy mess back in Beta. Fortnite on the other hand has been a complete package since day 1, and has always been free with a fair micro transaction system that has been adapted all over the gaming wo


While PlayerUnknown's Battlegrounds is far from the first Battle Royale game to exist, its early access release on PC during the first quarter of 2017 unquestionably kick-started a resurgence of the genre. Ever since then, myriad developers have been keen to introduce a bunch of different takes on this type of survival and last-man-standing gameplay. For example, Activision and Treyarch brought Blackout to Call of Duty: Black Ops 4 , Red Dead Online introduced its own unique Battle Royale game mode called "Make It Count", and of course, Epic Games found massive success in turning Fortnite 's Battle Royale into a free-to-play phenomenon. Now, with PUBG 's arrival on PlayStation 4 having occurred nearly two years after its introduction to the masses, it begs the question of whether or not the game is actually a necessity for Battle Royale fans on PS4, or a perfunctory shooter that made its leap onto the Sony console far too l