Black Myth: Wukong - Ending Explained

Revision as of 13:27, 2 November 2025 by MattHcj923971231 (talk | contribs) (Created page with "<br>The primary obstacle in this boss fight is the blood splattered on the ground . The bubbling blood will inflict poison build-up on the Destined One if he steps on it. So you’ll have to watch where you step during the entire fight.<br><br> <br>One set that you can easily get attached to is the Galeguard Beastmaw Armor set, which gives The Destined One extra buffs for perfect dodging. If you have two pieces of the set equipped, you'll get more focus added to the mete...")
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The primary obstacle in this boss fight is the blood splattered on the ground . The bubbling blood will inflict poison build-up on the Destined One if he steps on it. So you’ll have to watch where you step during the entire fight.


One set that you can easily get attached to is the Galeguard Beastmaw Armor set, which gives The Destined One extra buffs for perfect dodging. If you have two pieces of the set equipped, you'll get more focus added to the meter every time you perfect dodge, and with the full set you'll get a reduction on your spell cooldown every time you pull off the manoeu

Avoiding the blood darts is easy as you simply have to dodge them repeatedly . Dodging the shockwave is tricky as it requires precise timing. Make sure you’re not standing on any puddle of blood on the ground as the shockwave will cause the blood to explode, dealing additional damage.

When you get behind the Stone Vanguard it will do one of two things; it will either perform a wide backhand attack, or it will perform a vertical version of its pouncing attack. If you see the Stone Vanguard leap into the air, just perform a dash away from the spot where the golem lept from, and you will be fine.


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When it is throwing boulders at you, or summoning other golems, you are going to need to stay quick on your feet. So, don't get caught charging a heavy attack. The Stone Vanguard will be applying too much pressure for that to be viable.

As you make your way through Chapter 1 of Black Myth: Wukong , you’ll come face-to-face with the Whiteclad Noble, a half-serpent, half-human creature wearing a white robe. Even though he is not listed as a Yaoguai King or Chief, the Whiteclad Noble is considered one of the hardest bosses to face in the early game.

Giving this boss some space can make this fight unnecessarily difficult. Its ranged attacks are difficult to avoid , **** and prolonging the fight is also not recommended due to the blood on the ground causing poison build-up.

The Stone Vanguard has a number of moves that it will use to try to get you to keep your distance - with the Ground Slam being its most notable of the bunch, as it makes a large swath of the ground dangerous to stand on - it will then pelt you with its ranged attacks when you are far away, or leap at you with one of three attacks. That is its primary strategy.

The Whiteclad Noble's Phase 2 sees him retain many of his previous attack patterns, but with some key changes. His water-wave projectiles are now more targeted towards you, though less frequent than before. He still uses his jumping charge thrust, but now his snake body powers his leap. Put simply, he is more powerful and his attacks have a long reach, making them difficult to dodge.

As you enter its range for the first time, Gore-Eye Doaist will unleash a war cry and smack his mace on the ground after a short delay. This smack on the ground will release a shockwave of blood , while also splattering the blood on the ground. The boss may also use this attack later on in the fight.