Divinity Original Sin 2: The Best Builds For Fane


With this build, Fane is primarily a damage dealer, who can heal himself (and other undead party members, if applicable) when need be. AOE Geomancer skills are his bread and butter, with the occasional Polymorph skill for some support util


Even better than Rupture Tendons is the Sawtooth Knife skill. This skill can be grabbed after a player reaches level four from Hilde in Fort Joy. What makes this skill great is that it deals direct damage to the enemy's health bar without needing to go through physical armor. If the enemy happens to not have physical armor , this skill causes them to bleed for three turns. Like many of the other skills, this one can backs


As an Undead, Geomancer will always be one of the best skills for Fane to use. He will be damaged by normal healing potions and restorative spells; instead, the only way to heal him is through poison. In DOS2, Geomancer is the school that focuses on dealing poison damage. With every Combat Ability point invested in this school, Fane's Poison and Earth elemental attacks will deal 5% more damage. Not only will this increase his healing, but it will allow him to unleash devastating attacks upon foes. Poison will eat away at enemy Vitality, while Oil-based attacks will mire them in m

Rupture Tendons is a great skill for players to obtain as soon as they can. It is a great skill to use against boss enemies to take them down a peg. This skill is great for two reasons. One, it deals one hundred percent damage to the enemy and can backstab. Two, it causes the enemy to take damage whenever they decide to move. Setting up a situation where the enemy will have to move after using this skill will cause them to receive piercing damage with each step. Ruptured Tendons only lasts for two turns, but it is worth


On top of that, this ability also creates eight random oil surfaces for the player to take advantage of. The only downside to the ability is that it can knock items down and break them. This could be bad for looting after the fight has en


Unless they're following a strict adventure progression, D&D players can easily delay the main campaign just to explore various parts of the world they live in — and even make changes that can affect the geopolitical and socioeconomic landscape of the wo


Outside of combat, Fane is a handy rogue thanks to his fingers. Fane has the ability to use his bony fingers as unlimited lockpicks . This makes thieving easier and more profitable, as lockpicking is now f


Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in sneak a peek here situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftw


Stingtail is a valuable merchant, but ratting him out to Griff or letting Sebille have at him will result in his untimely end. Considering he's essential to Sebille and the Red Prince's quests, as well as making it easier to free Amyro, it's best to keep him alive until the right mom


Backlash is one of the most essential skills for any Scoundrel build. It can be chosen when creating a new character or when the player reaches Fort Joy. This skill teleports the player who uses it behind the enemy and backstabs them at the same time. One of the best parts about this perk is the low action point cost. This skill only costs one action point. The downside is that it has a 3 turn cooldown, so players will have to rely on other means to get behind other enemies. That's where the other skills come


This doesn't just go for combat. All civil abilities will be necessary throughout the game, but it's impossible for one character to max all of them. Choose one character on whom to raise Persuasion, another to be the designated lock-picker, etc . Even outside of battle, make sure everyone has a role to fulf


These skills allow Fane to keep allies alive, though sometimes at a cost. Cryogenic Stasis and Living on the Edge fit the theme of a being who is still technically alive...even though they shouldn't be. Meanwhile, Blood Storm allows this build to literally rain hell down on their enemies, in between keeping team members al


Players who get cursed cannot be healed anymore. Rather, healing ends up hurting them and can even get them killed. This will cause players to have to waste action points to bless each ally that is caught in the sm


Like Global Cooling, the Contamination skill has a wide range of effect that only gets bigger when talents like Far Out Man get involved. This skill shoots poison out of the player that will hurt enemies and heal undead all