How To Complete Ifan s Companion Quest In Divinity Original Sin 2


Flaming Tongues - (Can be acquired through eating the Phoenix Heart) An AOE spell that protects the player within a two-meter radius allowing the player to get an attack of opportunity if approached. This skill lasts for three rou


One such title that is easily one of the most underrated western RPGs of all time is Vampire: The Masquerade – Bloodlines . The title is considered by many to be one of the deepest role-playing experiences around, which makes it a shame that most people never ever bothered with giving this Game Crafting Guides a try when it was released all the way back on November 16, 2004 — a date when a little-known game by the name of Half-Life 2 was released as w


The best options here are Chicken Claw and Chameleon Cloak. Chicken Claw quite literally turns the target enemy into a chicken for a good amount of turns, rendering them completely useless and embarrassingly funny. Chameleon Cloak allows the player to become invisible and walk around the battle field without interruption. These skills render the player sneaky and annoying all in


At Lucian’s Tomb, companion Ifan will declare his hatred of the Divine. One who decides to side with Lucian will need to Persuade Ifan, otherwise he will leave the party and be a foe in the final battle. If Ifan does survive to the end, he will advise sharing Source with the whole world. It is ultimately the player’s choice, though Ifan may be bitter during the end


The Enchanter uses skills from the schools Aerotheurge and Hydrosophist. This class uses earth to their advantage. The skills include Blinding Radiance, Favorable Wind, Restoration, Electric Discharge, Shocking Touch, Hail Strike, Rain, and Armor Of Fr


For instance, players should always consider how their Skills interact whenever they cast them every turn. For example, Geomancer and Pyrokinetic Skills always work together as oil can make and enhance fire. Likewise, Hydrosophist and Aerotheurge Skills work hand-in-hand as water can facilitate the spread of lightning. In hindsight, this also means that players should consider how to maximize the environment to benefit their spells. For instance, why waste AP on other Schools when a puddle of oil is just waiting for a good ol’ Pyrokinetic Sk


Due to the fragile nature of Spellcasters, they should always consider casting their Skills from a safe distance. Ideally, the further they are, the harder it takes for enemies to hit them. For instance, a hard-hitting melee boss would have to spend a lot of AP just to travel near the Spellcaster to land a hit. Likewise, even some ranged enemies would need to waste AP just to get a clear shot of the Spellcas


Well, players need to ensure that their Spellcasters also get gear that enables them to fulfill their role on the battlefield. For instance, players who can’t invest in a Skill School should probably get a weapon that enables their Spellcaster to use Skills from that School even without points. For instance, a Pyrokinetic-focused Spellcaster can wear a wand with a Geomancer Skill or the Gloves of Teleportation for the free Teleportation Skill. That way, a Spellcaster can effectively enhance their arsenal without branching out of their builds of cho


Attributes, Combat Abilities, Civil Abilities, and Talents are all the other things players have to decide on when leveling up. Attributes are the main points that decide what a player is capable of using and learning. Combat Abilities affect the effectiveness of skill lines, weapons, and defensive tactics. Civil abilities affect playable actions outside of combat. Talents are used both in and out of combat and are useful in a multitude of w


Peace of Mind - A targeted spell that gives the target Clear-Minded which increases their Strength, Finesse, Intelligence, and Wits. Also grants a 20% Accuracy boost while protecting against/removing the Blinded, Terrified, Charmed, Taunted, Sleeping, Mad, and Enraged statu

For specifics, every Intelligence point increases Scroll and Spell damage by 5-percent. As such, just having 20 Intelligence gives spellcasters a massive 100-percent damage increase when casting spells. This factor also explains why Intelligence-based characters seem to dominate the battlefield when they use Pyrokinetic, Geomancer, Aerotheurge, and Necromancer Ski


After resolving any business about Death Fog, Ifan can head to the sawmill in the north. As a Lone Wolf, Ifan is allowed in safely. However, it may be strategic to fight the Lone Wolves outright or set up traps for them to fall into. Inside the upper levels awaits Roost , leader of the Lone Wolves. He has captured Saheila (if alive) and will goad Sebille and Ifan; Sebille will take priority if present. A fight will break out in the small room against Roost, his wolves, and a few guards. If Ifan didn’t get a chance to speak, cast Spirit Vision and talk to the deceased Roost. It appears that Alexander is alive and on Nameless Isle. Players have the option of escorting Saheila out of the sawmill, a task that is much easier if all of the Lone Wolves are already d