In an interview with Games Radar+ , Miyazaki said "There was nothing visual – it was all text" when referring to Martin's worldbuilding outlines. He expanded upon that, saying "it was something that depicted the setting or set the scene for the game and for the world," and then they "were able to interpret this in our own way and provide the visua


I've beaten Elden Ring two-and-a-half times now (set the Erdtree on Fire on NG++ and haven't returned since) and I'm on my second run of Pathologic 2 . For me it's Day Four again, but I'm also now forcing my friend to play the game on our own personal YouTube channel Filthy & Free Publishing _ and we are just at the beginning of Day Two. I don't know how many times I will continue to play and replay either _Pathologic 2 or Elden Ring , but I do know that trying out these CBD products got me through sections of both I may not have made it through without them. Whether that is because of their effects or not is unclear, but I had them and I tried them and that action had its own hand in me playing, beating, and loving these ga


"The basic policy of telling a story in this work is the same as in the Dark Souls series. The textual information is presented in pieces and is intended to be connected in the user’s mind or to be imagined by the user. The reason for this is that we want the gameplay itself to be the story of the user. However, I think that NPC conversations are more straightforward than in past works." When learning of the Lands Between's lore, there does seem to be more direct dialogue from NPCs. Though, Elden Ring still retains a veil of ambigui


There are numerous creatures in Elden Ring both hostile and docile, real and fantastical, but these roaming NPCs are not safe from the game's jocular messages. This is another instance where the limited word pool of the note feature helps players make jokes, as there are just a handful of different words for various animals. This has led to many Elden Ring creatures being labeled as " dog " regardless of species. This joke has become incredibly widespread, with the game's turtles, goats, and crabs all being called dogs. While not as common, some creatures have been mislabeled as " horse " as well, leading to even more absurdly funny in-game mome


Though not nearly as mischievous as the previous items on this list, " fort, night " is a message that may rival them in terms of their ubiquity. A clear reference to Epic Games' best-selling battle royale Fortnite , this message can be found lying in and around the game's many fortresses and castles. These Fortnite messages keep appearing in Elden Ring despite their already-immense popularity, and while they may be good for a chuckle or two the first couple of times, it's likely that players will grow sick of them as they continue to pop up time and time ag


Despite this, the two have been brought together through Elden Ring 's messaging system in a way that is oddly fitting. There are elden Ring guide Ring messages referencing Metal Gear Solid 's stealth mechanics, which may be the most obvious, but the references don't end there. There are also notes that poke fun at the iconic way MGS allies like Colonel Roy Campbell will yell out Snake's name upon death. Perhaps the best Metal Gear Solid inside joke, however, is a direct reference to the iconic ladder-climbing scene from Metal Gear Solid 3 , which serves as a tranquil moment of reflection near the end of the game. In Elden Ring , this moment has been translated to the joke message " visions of Snake " that appears near several of the game's ladders. These many Metal Gear Solid references are some of the most clever in Elden Ring , and their endearing nature serves as an extra bonus for Metal Gear Solid f


Although not part of the Souls series, Bloodborne may as well be, since it's another FromSoftware game that is notorious for its unforgiving difficulty, so anyone who plays this game has to be ready for a challenge. Still, for those who make it to the end, victory is ecstatic, just like with the sister game Elden Ri


Mass Effect 2 stepped up the story from the first game, innovating even further by using the Mass Effect 1 save file to influence the second game, so while players could go in without having played the first game, having done so provided an extra bonus. Without that, though, the story is still incredibly well-acted, written, and designed. Best of all, it's welcoming for new play


The 2010 original Final Fantasy XIV RPG was critically panned upon release, but Square Enix listened to complaints and reinvented the title in 2013; that MMORPG is still running today and just released the Endwalker expansion in 2021. It's unlikely Babylon's Fall could take the same route at this point, because of the bad press, but it's always possible for this kind of reinvent


I tried to restart from the beginning of the game but bounced off about ten minutes into Pathologic 2's intro on two different occasions. I wasn't able to get back into it at first, and there's likely a lot of reasons for this. I was playing it wrong. Pathologic 2 didn't explain itself to me. The introduction is far too long. I wasn't paying enough attention to my actions because I was treating it like a video game. I was choosing dialog haphazardly. I wasn't judging whether or not the people I talked to in the game world actually had my best interests at heart. I wasn't focusing on being Artemy. I was stressing out about the wrong meters. I wasn't in the z