Overwatch Vs. Battleborn: Which Is The Better Hero Shooter
Early on in the project, our hero designer Jeff Goodman came to me and we had a couple conversations. During one of them, he said, "Just so you know, there's going to be a flying hero in the game, so just be prepared that people are going to be able to get anywhere on any of your maps." We've tried to keep that possibility open. Even when we were designing Temple of Anubis we knew that we really wanted there to be strong teamwork. In the first part of that map, there's a choke that each team needs to get through, and there are these big gates that are there before you get to the first control point. We very intentionally made it so that every hero has to funnel through that area. Certain heroes can bypass it pretty easily; Tracer can squeak through different areas and Winston can jump over the top if he wants to, but the majority of the team has to go through the front of that thing. We really wanted to force a team to work together to basically crack the nut that's on the other side.
Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.
Torbjörn's first ability, and the one he's most known for, allows him to build a stationary turret on any flat surface large enough to house it. Aside from the fact that this turret will automatically lock onto and fire at any enemies that wander into its range, but it can also be upgraded to a second, more powerful and hitpoint-heavy version through the use of the aforementioned Forge Hammer. Of course, this does require a bit of scrap, which is earned through kills. Not only is scrap used to upgrade Torbjörn's turret, but it also plays into his second ability, Armor pack. For the cost of fifty scrap, Torbjörn can throw down a bit of armor for either himself or his allies, which raises the amount of hitpoints that they can take before dying. Finally, his ultimate ability is known as Molten Core, and this not only significantly raises Torbjörn's health and firing rate, but it also temporarily increases the level of his turret, making it a massive damage-dealer. This lasts for a few seconds, and is a wonderful way to get foes off of an objective once a turret has already been built.
Bastion is a good example of that. He's a hero where the original ultimate we had on him, which we actually showed at Overwatch's first BlizzCon, just wasn't really working. We actually had an internal joke: what's the ultimate of the week for Bastion? It felt like we were doing that for half the project.
Another major factor in Overwatch's superior focus is its combat readability. In other words, it's far easier to recognize what's happening on the screen at any given moment and react accordingly. It's easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero's strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it's often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn't hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn't necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).
Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch Competitive guide's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.