Red Dead Redemption: The 10 Worst Things Micah Has Ever Done
Bonnie MacFarlane is a great character in Red Dead Redemption who helps the player controlling John get their bearings at the beginning of the game. She and John have plenty of heart-to-hearts throughout the course of the game, during which John makes it clear that he not only respects women; he knows better than to argue with them. This is probably a side effect of being married to Abigail as long as he has, but the humor in his quote is still very much appreciated and full of tr
This dialog perfectly encapsulates the dichotomy which exists in **Red Dead Redemption 2 ** , one which the story itself emulates with the main character's persistent quest for freedom and search for a life without rules or law being constantly interrupted by the forces of civilization. The story is the fulcrum point under which all of Red Dead Redemption 2 balances, occasionally teetering too far in one direction or another as it desperately tries to give equal weight to every single action taken by the player, at times to a infuriatingly tedious degree. The amount of sections in the game where the player is forced to slowly walk, usually while being talked to or, especially during the Red Dead Online sections, talked at, is in itself enough to turn off many, but underneath the massive amount of self-indulgence lies one of the most beautifully-crafted Western stories ever t
Older multiplayer games can often be graveyards left to those who hack lobbies and manipulate the game to fit their desires. If you hated grievers on consoles, be prepared for some villainous behavior in the Wild West of PC gam
This leads to them both shooting up the whole of Strawberry and killing everyone in their way. As they get to their destination, Morgan finds out that all that killing was just so that Bell could get his guns back. The maniac turned Arthur's rescue mission into a massacre, risked both their lives, and put a bounty on their he
While 2010's soft-reboot was pretty awful, 2011's FlatOut 3: Chaos & Destruction _ marked the true beginning of the end for the once adored franchise. _FlatOut 3 is broken on a technical level, with even longtime fans finding very little to enjoy in this seq
Red Dead Redemption 2 will look the best it ever will on PC and can hit graphical and performance benchmarks consoles can only dream of provided Rockstar Games puts enough love and attention into the PC port. The beauty possible in the PC version will likely have people picking it up on their comput
One of the most common issues in the console release of Red Dead Redemption 2 saw players continuously accidentally shooting NPCs they were only trying to talk to, thanks to the confusing controller layout Rockstar had implemented to account for the game's vast array of interactive options, many of which are context-sensitive and some only occurring once or twice throughout the lengthy campaign. The PC version here, thanks to a keyboard, does not have such issues, but instead decides to assign seemingly half the available keys to one action or another, causing a bit of confusion until the player gets used to picking options with G, R, F, E, or I on the fly depending on the situat
Released in 2011, Mass Effect 2 feels like a lifetime ago. BioWare's trilogy takes users on an expansive journey across the galaxy, as Commander Shepard steers the Normandy and its crew through a conflict against the Reap
It's no mystery John Marston has problems with authority. He's rough all around the edges and has the scars and backstory to prove it. There are very few people he respects and they all seem to have the same gray morals John does. This can't be a coincidence, but at least John is aware of it. He also knows how to twist his backstory and character flaws into a quip that easily cuts the person he's talking to (someone he obviously doesn't respect) down to their kn
This stems from the fact the Rockstar Games' often sees the console market as their primary focus, and their PC releases often take a backseat in favor of making sure the console versions are continuing to thr
In much the same way as the controversial Death Stranding forces players to laboriously walk from one far off location to another, Red Dead Redemption 2 wants the player to fully embody Arthur Morgan throughout their experience in the game's open world games maps. On a first playthough, this can take some time to get used to, as Arthur isn't exactly the most forthcoming about his needs, wants, life, thoughts, or desires. It's a relationship which builds over time, but by the end of Red Dead Redemption 2 players know Arthur nearly just as well as they know themselves. As uncomfortable as it may be to slowly, methodically re-learn all of the mechanics on a second playthrough, the amount of emotional presence and immediate understanding which comes from knowing Arthur's full story from the start makes the early chapters of the game all the more poignant upon repeat viewings, and highlights the fantastically-written characters Rockstar has always been known for in an even greater fash