7 New Tools Tears Of The Kingdom Needs That Weren’t In BOTW: Difference between revisions
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<br> | <br>To no surprise, Link returns as the protagonist and main playable character of Tears of the Kingdom , and while his combat and exploration mechanics remain similar to BOTW , TOTK also gives Link plenty of new abilities , seemingly courtesy of his new mechanical arm. Expanding on Link's climbing and gliding, Tears of the Kingdom will give him the ability to fuse objects together to craft new weapons, arrows, shields, and even entire vehicles for traversing through water or air, perfectly suiting the game's floating sky islands and greatly expanding the options for both exploration and combat. Moreover, unlike in BOTW , Link seems to get to keep his memories this time aro<br><br> <br>The Korok Leaf is, like the Torch, an item based more around utility than being the weapon BOTW classifies it as. Able to create strong gusts of wind, the Korok Leaf is most often used to propel the many sailing rafts found around Hyrule. By the same token, [https://zeldatearsofthekingdomfans.com/ zeldatearsofthekingdomfans.com] it can also be used to force enemies backward. Now, with the most recent trailer revealing the existence of new vehicles, it seems more likely than ever that Tears of the Kingdom will improve ocean exploration and sailing. A new version of the Korok Leaf as a tool could easily contribute to this by allowing for the continuous use of sa<br><br> <br>A robust crafting system can offer players a lot of options for customization, and Tears of the Kingdom could use what was learned from BOTW 's cooking mechanic to build an excellent one. After all, in Breath of the Wild , players could spend plenty of time creating new recipes, scavenging new weapons, and acquiring new armor. Letting Link create new decorations for his house as well feels like a natural evolution of those mechanics. Not to mention, having Link build his own furniture would be a perfect follow-up to Breath of the Wild 's survival fo<br><br> <br>Breath of the Wild 's Divine Beasts and its shrines provided an interesting alternative, but there's something fundamentally satisfying about beating large self-contained dungeons that each have their own unique themes and challenges. Whilst Nintendo has proved time and time again that they thrive when given the freedom to experiment and make big changes, traditional Zelda dungeons have a unique appeal that means anything else will automatically disappoint s<br> <br>In a year that will finally fulfill my long-held dream of playing a Bethesda RPG set in space, my most anticipated game is actually The Legend of Zelda: Tears of the Kingdom . Not only is Zelda foundational to my own gaming experience, but Breath of the Wild is a seminal release that has had a positive impact on open-world games at large. TOTK could offer only the slightest changes to BOTW and I would be content to spend hundreds more hours in Hyrule, but Nintendo’s focus on innovation has me confident that even this direct sequel will be uni<br><br> <br>Despite having been teased by Nintendo several times, the story of Tears of the Kingdom has remained mostly a mystery, with most of the game's short teasers, trailers, and gameplay showcases keeping many aspects of TOTK tightly under wraps. Whereas new powers, enemy types, and the game's floating sky islands have all been known features for a while, past trailers have provided only slight hints at the game's plot. With the release fast approaching, however, the final pre-release trailer for Tears of the Kingdom has at long last revealed more, including several popular characters returning from Breath of the Wi<br><br> <br>There are several tools that The Legend of Zelda: Tears of the Kingdom ** could include that Breath of the Wild ** did not fully provide the player with. Link collects a wide variety of tools throughout the Zelda franchise, used for everything from transportation to manipulating his environment. But although BOTW featured a wide variety of weapons, some of which had secondary uses, it was curiously lacking in more permanent to<br><br> <br>In addition to the usual rewards for defeating bosses, it would be cool to see each fight provide Link with a memento that he could place around his house. For example, if link were to defeat a giant knight boss, he could take the knight's sword or helmet as a decoration for his garden. There is also the option for Link to take an item or artifact from the boss' arena rather than a piece of the boss itself. If handled correctly, these souvenirs could be just as reliable a sign of the player's progress as the new items that Link collects in The Legend of Zelda 's dangerous dungeo<br><br> <br>While some fans may not recognize Tulin as a returning character (or at all), his place in the final TOTK trailer places him as something of a stand-in for his father, the more familiar Teba, aiding Link in what seems to be sky-based portion of the game, and even being present for the appearance of a giant new boss monster. Of course, this is a major step up from his BOTW appearance, where many players are likely to not even have encountered him or the archery-based minigame that he provides. With Teba suffering from an injury in BOTW , it's likely Tulin is stepping up in his pl<br> | ||