Coolest Zelda Items That Could Come Back In Tears Of The Kingdom: Difference between revisions
Coolest Zelda Items That Could Come Back In Tears Of The Kingdom (edit)
Revision as of 12:51, 6 November 2025
, 6 Novemberno edit summary
KevinD97797 (talk | contribs) mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
<br>The | <br>Impa has been a steadily returning character throughout much of The Legend of Zelda , although in Breath of the Wild she was 120 years old. She played an essential role in BOTW by assisting Link in recovering his lost memories and telling him the story of Ganon. Over the years, she has been an important character as a bodyguard to Princess Zelda and even fought valiantly alongside Link in the events of Hyrule Warriors . If Purah's research could be used on Impa, [https://Zeldatearshub.com/posts/nintendo-s-graphic-marvels-when-style-trumps-power.html Wind Waker Cel-Shading] she could in fact prove to be a very powerful character in Tears of the Kingd<br><br> <br>Certain enemies can be more annoying than most for a few different reasons. BOTW 's most obnoxious enemies might not be powerful , but they usually have mechanics that make them difficult to deal with, and the items they drop typically aren't worth the effort. Thankfully, most of them are rare, so players may not encounter them on a regular basis. It's unknown whether any of them will return in TOTK at the moment, and some of them likely will if only because of their prevalence within BOTW , but hopefully they'll change to be at least somewhat less annoying if<br><br> <br>The Treasure Octorok is a special variant of the normal Octoroks, one that buries itself in the ground and has a fake treasure chest on its head instead of a bush or a rock. If Link approaches it, it leaps out at him and proceeds to run around at great speed, and may bury itself back in the ground after some time. The chests on BOTW 's Treasure Octoroks are impossible to move using Magnesis, which is a good way to distinguish them from normal ones. If this chest is struck from a distance, the Octorok will pop out and leave itself vulnerable to an attack from an arrow or Remote B<br><br> <br>The quests are the primary objectives in BOTW , and it takes a lot of hard work and dedication to complete all of them. Half of the challenge is simply finding them all, since there's very little indication of who has a quest to give and who doesn't, and quest givers can be found in the most random and unexpected of places. Even after players manage to find all the quests, they still will need to put in quite a bit of legwork in order to complete them. Some particularly difficult quests involve gathering extremely rare ingredients, or facing off against enemies that can easily vanquish them if they're unprepared, or fulfilling incredibly specific or rare conditions. Whatever the reason, players can easily leave a few quests behind in even their most thorough of playthroughs, so it's worth doing a few sweeps of Hyrule before TOTK comes <br><br> <br>There are a few different reasons why Wizzrobes are annoying. Firstly, they almost always float in the air, making them difficult to hit with melee attacks unless players can hit their weak points and knock them to the ground. They also have a habit of disappearing and forcing players to wait while they move to a new position. There's also the matter of their elemental powers, which can freeze, burn, or electrocute Link and prevent him from performing any of the attack combos that BOTW 's combat system permits. The advanced versions are even more annoying since they can alter the weather and summon Chuchus to run interference. The most annoying out of all of them, however, are the electric variants, since they cannot be destroyed in one hit like the other two and because their attacks make Link drop his gear unless he has protective effects act<br><br> <br>Depending on how deeply time travel is intertwined with Tears of the Kingdom 's story, it's also possible that Link will be traveling back and forth through time. There could be two concurrent stories with their own plot threads in Zelda BOTW 2 , one that takes place in the past and another in the present. Being transported as each story progresses and needing to complete quests to go back and forth doesn't seem likely given the open-world format focused on player freedom, and neither does a sudden shift halfway through akin to Ocarina of Time , but it's possible that players will be able to travel between the past and present at will instead. However, two separate maps - each one a fair bit larger than BOTW 's Hyrule due to the floating islands - feels like far too much to be within reason, and small self-contained areas of the past or present akin to BOTW 's Shrines don't seem likely either based on what's been shown so far. There are certainly other ways this concept could be utilized in BOTW 's sequel without ruining its story or gameplay, however, and they may become more apparent as additional information becomes availa<br><br> <br>Despite the minimal information given in the trailer for Tears of the Kingdom from the September 2022 Nintendo Direct, the imagery from the hieroglyphs suggests that the Zonai will play an important role. It also seems that Hyrule's history will be further explored, particularly the darker portions and possibly their role in the Great Calamities. This isn't the first time that Hyrule's history has been referenced as being dark, but the events of that history are not always expanded upon in-g<br> | ||