Red Dead Redemption: Every Stranger Mission Where To Find Them: Difference between revisions
Red Dead Redemption: Every Stranger Mission Where To Find Them (edit)
Revision as of 10:47, 2 November 2025
, Sunday at 10:47no edit summary
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
<br> | <br>Which animal the player sees can change throughout the game, but on a first playthrough, it easy to mistake it as simply part of the narrative. Only in subsequent run-throughs do players realize it's affected by their own acti<br><br> <br>Many players would likely consider Andrew Milton to be vile and evil, but he happens to be a law enforcement officer and is just trying to serve justice to a group of outlaws. The game does a great job of selling the concept of every villain being a hero in their version of the st<br><br> <br>So, where does this beautiful Guarma island actually located? Besides the fact that it's the 'second island east of Cuba,' there aren't so many official details we can dig out. Many fans believe that it was based on Puerto Rico or Guayama due to its tropical resemblance, but as long as there is no official explanation from Rockstar, fans can only theor<br><br> <br>As we've mentioned earlier, Gloria was the old con-artist that Dutch and Arthur encountered at some point in Guarma to free Javier. Given that both Arthur and Dutch arrived on the same day in Guarma, there's almost nothing to tell about how Dutch connected through <br><br> <br>We all know Dutch's ruthless and unforgiving nature, like when he once promised never to hesitate to eliminate anyone from the gang who snitched, but why did he have to go that far to kill Gloria? Yes, she was a gold-digging degenerate who pointed her knife at him when she asked for more gold, but she could easily be disar<br><br> <br>It's safe to say that the Guarma chapter on Red Dead Redemption 2 is the game's strangest-yet-most-aesthetically-beautiful chapter. Before reaching Guarma, you've spent hours surviving the lifestyle of an outlaw , dealing against enemies pulling you down from every direction, and the crummy life of New Hanover & Lemoyne. It's nice to have a change of pace with a refreshing sight of this beautiful tropical island. On this sugar plantation island, Arthur helped rebels fight off Alberto Fussar's dictatorship before the gang headed back to Amer<br><br> <br>Near the beginning of Red Dead Redemption II , Lenny and Micah get caught by the law. Lenny escapes, and he tells Arthur that Micah's going to be hanged. By this point, [https://Www.Epicplayblog.cc/ Www.Epicplayblog.Cc] it's established that Arthur doesn't like Micah, so he doesn't immediately jump at the idea of rescuing him. He can also tell that Lenny's upset by what happened, so he decides to take Lenny drinking before they rescue Mi<br> <br>The man can be met in Mexico, where he tasks John with either donating to a nun or robbing her. The last encounter takes place on the hill looking over Beecher's Hope. Here, John gets frustrated, shooting the man three times. The bullets do nothing, making John question what the man<br><br> <br>In the first Red Dead Redemption , John Marston can find strangers and complete tasks for them. These types of side missions were first featured in Grand Theft Auto 4 and gave the player a chance to discover a little more about the game's world. These side missions could range from gathering flowers for an old man to blackmailing a politician. These stranger missions can still be completed during the epilogue, even if they were started by John. The strangers will comment on Jack looking different , but will gladly accept his h<br><br> <br>The Aberdeens are a pair of siblings living in the backwoods of Lemoyne. At first, they seem welcoming and kind to Arthur Morgan, if you stumble upon their pig farm. You'll then quickly realize that there's a lot more evil at hand than what initially meets the <br><br> <br>Colm O'Driscoll is the leader of this rival gang and was the man who once had a partnership with Dutch. He ends up meeting his end right in front of Sadie as he is hung in the streets of Saint Denis, which was a fitting end for such a terrible hu<br><br> <br>One could argue that Colter was at one time a busy town with folks galore, but by the time the Van Der Linde gang finds it in the snowy mountains, it's nothing more than a sparse village. The gang doesn't spend a whole lot of time here, but it is the first home Sadie Adler knows after her entire life is taken from <br><br> <br>Thanks to Arthur, Hercule Fontaine, and his people got what they deserved: the freedom against Fussar the Oppressor. By the time the Guarma chapter ends, Arthur and the gang parted ways with Hercule, and he does not make an appearance on the game, even in the newspa<br><br> <br>The Strange Man is an enigma, and everything in this side quest foreshadows the ending of the game. In the third meeting with him, the Strange Man will mysteriously remark how this location makes for a "fine spot." It turns out to be the final resting place for John, Uncle, and Abigail later down the line. The three bullets that John shoots at him before the gun jams could be a way to show how all three characters die, but Jack is spa<br><br> <br>Thomas Downes is known as the guy who infected Arthur with TB. This occurs when the Outlaw confronts Downes about the debt he owes. But while on the second run-through, players might notice that the debt collection scene isn't the first time Downes appears in the g<br> | ||