Overwatch Vs. Battleborn: Which Is The Better Hero Shooter: Difference between revisions

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<br>Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made [https://WWW.Overwatchtactics.com/ Overwatch Updates]'s first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.<br><br> <br>Now, nearly five years later, it seems Heroes Brawls are finally returning to the Blizzard MOBA, albeit under a slightly different name. Heroes of the Storm recently implemented a new update on the Public Test Realm featuring some hero balance and bug fixes. However, the most interesting part of the update is Brawl Mode, a new version of the Heroes Brawl that will be added back to the game in the next upd<br><br> <br>Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experien<br><br>Each map was designed specifically for the game mode it's paired with, meaning nothing feels wrong about the design. An Escort map is designed with one straight path and a few off-shoot areas to accommodate different playstyles. A control map features one central point and multiple paths players can take to try and flank the enemy team and take the spot. These maps also play into the game’s meta. For example, a close-quarters Escort map will benefit Reinhardt whose shield would block everything straight in front of him, but an open control map would leave him vulnerable from many different directions. Being able to control the map with the right hero, managing choke points and figuring out the path that works best with your character’s range is imperative.<br><br>Still, defeating Bastion is actually pretty simple. When he's in his Sentry Configuration, he actually gets a second critical hit zone on his back, so any character that can sneak behind him is going to be able to make short work of him. Needless to say, Tracer and Reaper, with their Blink and Shadow Step abilities, respectively, are awesome against Bastion. In addition, characters like Junkrat and Pharah are really awesome at causing massive amounts of explosive damage to Sentry Bastion. Finally, if you have a coordinated team, you can certainly use Reinhardt's massive shield to absorb Bastion's gunfire while other teammates unleash chaos on him from safety.<br><br>Disclaimer: The following opinions are those of the author only. In this post, he complains about a title that most of the staff here adores. He might be wrong, but we tolerate him. His milkshake does bring all the boys to the yard, after all.<br><br>It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say that I'm more fond of Blizzard's newest title. Granted, Battleborn has started to grow on me, which is impressive considering I have traditionally held the most negative opinion towards it on our staff, but there are three important reasons why Overwatch is emerging as the superior product for those looking to dive into a hero shooter this Spring.<br><br> <br>Heroes of the Storm is bringing back the Heroes Brawl as Brawl Mode, opening up dozens of discontinued maps for the first time in almost five years. This new version of the classic Heroes Brawl game mode is available to play on the Heroes of the Storm Public Test Realm now and will ostensibly officially return when the patch goes live in about a mo<br>My single biggest complaint when it comes to Battleborn is how annoying all of its characters are to me. Now, this is about as subjective as it gets, and I've had discussions with players that find every inch of its universe charming as can be. To me, it often feels like Gearbox is trying way too hard to be funny, which results in Battleborn's characters all seeming like that annoying guy at your office who thinks he's a stand-up comedian. The fact that the While Overwatch doesn't have a core campaign, there is definitely a fair amount of lore to be discovered by sheer observation, and every character manages to nail that ever so important balance between charm and obnoxiousness. It says something that there is a dedicated way to turn off Battleborn's dialogue; after all, in a game whose dialogue is exceptionally well done, shouldn't including this option not be a possibility?<br>
<br>Early on in the project, our hero designer Jeff Goodman came to me and we had a couple conversations. During one of them, he said, "Just so you know, there's going to be a flying hero in the game, so just be prepared that people are going to be able to get anywhere on any of your maps." We've tried to keep that possibility open. Even when we were designing Temple of Anubis we knew that we really wanted there to be strong teamwork. In the first part of that map, there's a choke that each team needs to get through, and there are these big gates that are there before you get to the first control point. We very intentionally made it so that every hero has to funnel through that area. Certain heroes can bypass it pretty easily; Tracer can squeak through different areas and Winston can jump over the top if he wants to, but the majority of the team has to go through the front of that thing. We really wanted to force a team to work together to basically crack the nut that's on the other side.<br><br>Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.<br><br>Torbjörn's first ability, and the one he's most known for, allows him to build a stationary turret on any flat surface large enough to house it. Aside from the fact that this turret will automatically lock onto and fire at any enemies that wander into its range, but it can also be upgraded to a second, more powerful and hitpoint-heavy version through the use of the aforementioned Forge Hammer. Of course, this does require a bit of scrap, which is earned through kills. Not only is scrap used to upgrade Torbjörn's turret, but it also plays into his second ability, Armor pack. For the cost of fifty scrap, Torbjörn can throw down a bit of armor for either himself or his allies, which raises the amount of hitpoints that they can take before dying. Finally, his ultimate ability is known as Molten Core, and this not only significantly raises Torbjörn's health and firing rate, but it also temporarily increases the level of his turret, making it a massive damage-dealer. This lasts for a few seconds, and is a wonderful way to get foes off of an objective once a turret has already been built.<br><br>Bastion is a good example of that. He's a hero where the original ultimate we had on him, which we actually showed at Overwatch's first BlizzCon, just wasn't really working. We actually had an internal joke: what's the ultimate of the week for Bastion? It felt like we were doing that for half the project.<br><br>Another major factor in Overwatch's superior focus is its combat readability. In other words, it's far easier to recognize what's happening on the screen at any given moment and react accordingly. It's easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero's strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it's often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn't hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn't necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).<br><br>Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made [https://www.Overwatchtactics.com/ Overwatch Competitive guide]'s first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.<br>

Latest revision as of 14:53, 2 November 2025


Early on in the project, our hero designer Jeff Goodman came to me and we had a couple conversations. During one of them, he said, "Just so you know, there's going to be a flying hero in the game, so just be prepared that people are going to be able to get anywhere on any of your maps." We've tried to keep that possibility open. Even when we were designing Temple of Anubis we knew that we really wanted there to be strong teamwork. In the first part of that map, there's a choke that each team needs to get through, and there are these big gates that are there before you get to the first control point. We very intentionally made it so that every hero has to funnel through that area. Certain heroes can bypass it pretty easily; Tracer can squeak through different areas and Winston can jump over the top if he wants to, but the majority of the team has to go through the front of that thing. We really wanted to force a team to work together to basically crack the nut that's on the other side.

Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.

Torbjörn's first ability, and the one he's most known for, allows him to build a stationary turret on any flat surface large enough to house it. Aside from the fact that this turret will automatically lock onto and fire at any enemies that wander into its range, but it can also be upgraded to a second, more powerful and hitpoint-heavy version through the use of the aforementioned Forge Hammer. Of course, this does require a bit of scrap, which is earned through kills. Not only is scrap used to upgrade Torbjörn's turret, but it also plays into his second ability, Armor pack. For the cost of fifty scrap, Torbjörn can throw down a bit of armor for either himself or his allies, which raises the amount of hitpoints that they can take before dying. Finally, his ultimate ability is known as Molten Core, and this not only significantly raises Torbjörn's health and firing rate, but it also temporarily increases the level of his turret, making it a massive damage-dealer. This lasts for a few seconds, and is a wonderful way to get foes off of an objective once a turret has already been built.

Bastion is a good example of that. He's a hero where the original ultimate we had on him, which we actually showed at Overwatch's first BlizzCon, just wasn't really working. We actually had an internal joke: what's the ultimate of the week for Bastion? It felt like we were doing that for half the project.

Another major factor in Overwatch's superior focus is its combat readability. In other words, it's far easier to recognize what's happening on the screen at any given moment and react accordingly. It's easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero's strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it's often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn't hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn't necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).

Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch Competitive guide's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.