The Tears Of The Kingdom Leaks: Link Will Flood Hyrule Theory: Difference between revisions

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<br>Zelda also wields a new slate this time around, that is far more reminiscent of the Switch than the Wii U, hinting that she either found a second for her own use, or Link no longer requires it thanks to the magical arm business he has going down. Yes, I am begging for Zelda to be playable , and all the pieces falling neatly into place like this doesn’t help matters.<br><br> <br>Among the weapons included in [https://Zeldatearsofthekingdomfans.com/ zelda tears of the kingdom tips] , Bombs might be the most situational due to the time delay between taking one out and the actual detonation, although Breath of the Wild combines Bombs with Arrows to make Bomb Arrows, which can deal high amounts of damage to distant enemies. Ocarina of Time also had a variation of Bombs called Bombchus, which would move forwards until they exploded. While the Bombs are the only way to defeat certain enemies depending on the Zelda game, they can serve more purposes beyond being a wea<br>Whenever Nintendo decides to provide an answer surrounding The Legend of Zelda: Tears of the Kingdom , it hurls out dozens more questions and keeps the theory wheels turning in our brains. Yesterday’s Direct featured an extended glimpse at new gameplay mechanics, while also teasing a healthy dose of character and narrative details I am totally going to read too much into and come to conclusions that probably won’t end up happening.<br><br>Link and Zelda likely spent the months following Breath of the Wild piecing their scattered kingdom back together , the remnants of which have either been repaired or altered in many of the locales spotted throughout the trailer. The towers we once climbed are now surrounded with eerie spotlights, while Hateno’s welcoming atmosphere now is punctured by an aura of fluorescent green energy and a constant darkness that forces its inhabitants to hide away in fear of retaliation. I used to feel welcomed by this place, and now it terrifies me.<br><br> <br>Tears of the Kingdom flooding Hyrule and leading to The Wind Waker would be an interesting twist, but that's not the only direction that it could go. In fact, there is already at least one contradiction between the two games. Not only did the King of Hyrule have different names in both Breath of the Wild and The Wind Waker , but BOTW 's king was already dead long before that game, much less TOTK , while Wind Waker 's king was there at Hyrule's end. The Kings of The Legend of Zelda 's Hyrule are not the only difference, but they are one of the most promin<br><br> <br>As the sequel to Breath of the Wild , there are high expectations for Tears of the Kingdom to follow up on the sense of wonder that BOTW provided with its open-world map. The ambitious changes from the developers could make Tears of the Kingdom better than BOTW , and there's some speculation that more classic elements will be returning to TOTK such as traditional Zelda dungeons. Yet even with the game __ expanding on the world created by BOTW , there are iconic weapons from other Zelda games that Tears of the Kingdom needs to incl<br><br> <br>BOTW is full of mechanics and hidden features and that makes it really hard to imagine what Tears of the Kingdom could add that would enhance the experience. Despite that, fans likely won't be satisfied with a sequel that's mostly focused on telling a new story with the same mechanics and format, meaning they could be setting themselves up for disappointment when _Tears of the Kingdom _ finally releases in <br><br> <br>The Nintendo Switch has some visually stunning games but its limitations have begun to show more and more in recent years, with the troubled Pokémon Scarlet and Violet release reminding people that it's simply not a very powerful machine, particularly in comparison to the newest generation of consoles. Tears of the Kingdom will inevitably aim to be a beautiful experience on a grand scale, which is why the Switch's graphical and technical limitations might become more noticeable than e<br><br> <br>The addition of new tools in TOTK clearly has the potential to provide many quality-of-life improvements to the game when compared to BOTW . In some cases, there are tools that could greatly improve resource collection methods from BOTW should they be implemented. In others, Breath of the Wild ** ’s ubiquitous durability system means that what could be useful tools are instead weak weapons that come with limited uses in the open-world game. By making such items a permanent addition to Link’s toolkit, Tears of the Kingdom ** can solve several problems with its predecessor’s gameplay experie<br><br> <br>The Legend of Zelda: Tears of the Kingdom _ has plenty of iconic weapons and items that it can include in the game. Over its long history, _Zelda games have featured a variety of weapons for Link to use in his fight against evil threats. While not all have stood the test of time, there are some that are recognized as iconic and have reappeared in multiple games across the franch<br><br> <br>Another item in Breath of the Wild that should become a proper tool is the Torch. Used to light Link’s way and set fires, it is even weaker as a weapon than the Woodcutter’s Axe. In practical terms, it is simply a utility item, and one with limited durability at that. Changing this would not only free up an inventory space, but also ensure that Link never needs to go searching for a light source with a proper tool on hand in the BOTW sequel . Of course, it is possible that the Torch could still run on a limited resource; perhaps it could use oil, similar to Twilight Princess ’ Lant<br>
<br>With this update, the same types of combatants may fight differently depending on their Fused weapon of choice. A recurring theme in the Tears of the Kingdom trailer seems to be that players should expect a heightened need for creative problem-solving. That seems particularly true for in-game combat.<br><br> <br>In recent days, images from the artbook for Tears of the Kingdom leaked online, and they revealed plenty of secrets well before the game's release. Amidst the Tears of the Kingdom leaks were several images of fish and ships. It's already known that the game will feature floating islands around Hyrule, so it's possible that the ships could be airships of some sort. When combined with several different fish shown off, though, it gives off the impression that they're designed for the ocean inst<br><br> <br>Ore Deposits across BOTW ’s Hyrule allow the player to gather everything from Rock Salt to Gemstones. However, mining these deposits comes with a cost. Breaking the rocks generally means sacrificing some of a weapon’s durability, which in BOTW is of course a precious resource itself. On the other hand, it is also possible to break open Deposits with bombs, but this often leads to the contents being flung far wildly. In a worst-case scenario, this can even lead to some items being lost, especially if mining along cliffs. A pickaxe or similar item, perhaps an unbreakable version of BOTW ’s Iron Sledgehammer, would solve both of these issues with min<br><br>Tears of the Kingdom seem to change that as yet another of Link's new abilities lets him reverse the motion of objects. Using Recall, [https://Zeldatearsofthekingdomfans.com/ Zeldatearsofthekingdomfans.com link for more info] can ascend into the sky islands by selecting a rock and reversing its downward motion.<br><br> <br>A new version of the great flood would be sure to become a famous moment in the series. Such a dramatic change in Hyrule is rare to see in The Legend of Zelda , especially over the course of a single game. If TOTK is part of a new Zelda timeline , then seeing Hyrule go through such a transformative event would be a good way to establish the game's importance in said timel<br><br> <br>Shield surfing is a fast and fun way to traverse Hyrule’s hills and mountains, but as with mining it comes with a price. Like weapons, shields also come with their own durability, and shield surfing in Breath of the Wild is an activity that will damage them. A dedicated Surf Board in Tears of the Kingdom would allow players to shred the slopes without fear of leaving themselves undefended in the event of a monster attack. It would also remove the possibility of a shield breaking mid-surf. If players ignore the warnings when durability runs low, this can even prove deadly for Link as he is thrown to the gro<br><br> <br>Breath of the Wild begins with an amnesiac Link awakening to the sound of a feminine voice, rousing him from a strange pod-like device. Directed by the voice to claim the Shiekah Slate resting on a nearby pedestal, he emerges from an underground chamber to find himself on a plateau overlooking a beautiful but desolate Hyrule. He soon encounters a strange old man who offers to trade his paraglider for the spirit orbs held within four nearby Sheikah Shrines, which also unlock various features of the Sheikah Slate. Link completes the shrine’s tests, only for the old man to disappear while inviting him to the nearby ruined Temple of T<br><br> <br>Speaking of Link's damaged new arm, it can also be seen manipulating a rotating device on one of the sky islands. This device is similar to Breath of the Wild's rotating puzzles, although it's seen outside the confines of a shrine or Divine Be<br><br> <br>Link journeys across Hyrule in his efforts to complete his quest. Completing Sheikah Shrines grants him Spirit Orbs, which improve his health and stamina. Finishing every shrine earns him a version of the classic green Hero’s Clothes. Deep within the Lost Woods, he discovers the Master Sword in its ancient pedestal. Once he is strong enough, the spirit of the sword allows him to draw it once more. Link also meets the Sheikah technology experts Robbie and Purah, discovering forest spirits called Koroks hiding across Hyrule, who offer Korok Seeds when found. Elsewhere in Hyrule, Link even helps to build a new settlement, named Tarrey T<br><br> <br>Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's <br><br> <br>Whilst weapons breaking too easily might have been a more popular topic of criticism, it's clear that it's part of a purposeful effort to get the player to be smart and resourceful. In contrast, the near-impossibility of climbing surfaces in the rain means there really isn't anything the player can do but resign themselves to frustration in those sections. That makes it a no-brainer to adjust for some fans if TOTK is to be a less annoying experie<br>